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    Perfect hero cloning?

    What I'm doing for my map (although, I havn't actually gotten to the point of testing this particular feature) is to create a hero of the type you want and add each aspect with a different action in the same trigger. Modify strength/agility/inteligence of (last created unit), set to (triggering...
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    Selling Units From an Upgraded Structure

    I've noticed that a number of people have had this problem, but I havn't found a proper solution. I have one base structure that upgrades into one of several other buildings. The upgraded structures are supposed to sell units, but the base structure isn't. No matter what I try, I can't even get...
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    Multiple Dialogs

    I don't know jass. I figured I'd have to do a ton of these... I'll get to work...
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    Multiple Dialogs

    I know they're easy, and I know how to do them. What I want to know is whether I'm going to have to do 60 of them for every class change operation for every player.
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    Multiple Dialogs

    I'm working on an RPG that has a class-change system. At regular intervals, I want a dialog box to appear that will give a series of options to the player that will determine what class the hero will change into. I already have the trigger actions in place that will make the change (in theory)...
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    Quick Question: Roar Vs. Howl

    As we all probably know, the designers reused a couple of the same abilities and gave them varying stats for different units. Defend and Magic Defence, for example, have the same capibilities except the data having different numbers. Using them in-game, the units use them the same way, even down...
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    Creepy Girl Drawing

    As Pinaeapple said, I don't think a person's spine can bend like that...
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    Change defense type with items

    I think I understand what you're getting at. But I want a seperate item for each armor type, not one armor that changes form. So, I don't need them all in one big spellbook item.
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    Change defense type with items

    ...I'm not following. What's the point of putting Root inside a spellbook just to disable it?
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    Change defense type with items

    I see. Make a different root ability for each defence type. If I make both root and unroot the same thing, allowing movement and both attack types, then it wouldn't even matter if the player tries to turn it on or off.
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    Attack, Reload trigger?

    You could have his Attack 1 (in the object editor) have a very long cooldown, and periodically add and remove an "Orb Attack" ability to activate his Attack 2, which is high speed. You would have to make sure the orb ability doesn't alter his performance in a way you don't want.
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    Change defense type with items

    I know that there are upgrades that can change defense type. Using "Unit Acquires item" events and "Set research level of [tech] to [#]" actions is the obvious solution. However, I want to be able to change back and forth at any time by switching out the items. I can't reset those researches...
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    Convert string to order

    Would cast ability events be compatible with items?
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    Convert string to order

    I'm creating a unit that uses three items to fight. Each of these item weapons is supposed to be effective against a certain unit. I want a trigger to kill a certain unit type if using the correct item. But I can't seem to find the right combination of event/condition/action subroutines to use...
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    Giving a Dummy orders

    Sorry to make you repeat yourself. It seemed like my post had fallen to the point of no reply, so I tried again. Thank you for the help.
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    Giving a Dummy orders

    I'm trying to make an ability that poisons targets within a radius of a unit. I used "Fan of Knives" as a base, and am trying to use a dummy unit to do the poison damage. I added "Envenomed Spears" to the dummy unit, and tried using this trigger to make him attack the targets, thereby adding the...
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    Ability Help

    I've concluded that the order to attack the multiple targets seems to be too quick for the dummy unit to actually comply. Using Zaraf's tip showed the all parts of the triger are firing properly, but the dummy just isn't attacking. I removed locust and tried having him attack independantly of...
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    Ability Help

    That's a good tip... I'll look into that.
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    Ability Help

    I'm trying to make an ability that poisons targets within a radius of a unit. I used "Fan of Knives" as a base, and am trying to use a dummy unit to do the poison damage. I added "Envenomed Spears" to the dummy unit, and tried using this trigger to make him attack the targets, thereby adding the...
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    A Very Simple Question

    I see. Sorry if I came off as an ass. ^^' Thanks for trying to help. It seems it just came to a misunderstanding of what you were trying to say. Like I said before, I could just be stupid. When I posted the question, I thought it would have been a lot simpler.
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