Flamesword
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I'm working on an RPG that has a class-change system. At regular intervals, I want a dialog box to appear that will give a series of options to the player that will determine what class the hero will change into. I already have the trigger actions in place that will make the change (in theory) and I have all the units that will be changed into.
I know the basics of how to make a dialog box, and I know how to make all of this work (in theory). However, I'm wondering (hoping to God) that there's a way to compress all of this together. Is there some trick to showing the same dialog box to multiple players, perhaps even simultaneously, and have each different result affect only the player who chose it? Or, am I going to have to duplicate all of these triggers six times?
I know the basics of how to make a dialog box, and I know how to make all of this work (in theory). However, I'm wondering (hoping to God) that there's a way to compress all of this together. Is there some trick to showing the same dialog box to multiple players, perhaps even simultaneously, and have each different result affect only the player who chose it? Or, am I going to have to duplicate all of these triggers six times?