I would remove the base damage from poison, so it only dealt damage over time.
... Perhaps you could add a "bio" that had a chance to cast poison of the same level as the bio:
Kefka's spells seem fine.
The Rangers could be one vulnerable, long-range attacker (with a pet?), and one shorter-ranged, tougher, faster one.
Oh and I might want to come up with some item ideas for you, just PM me with what you need (charged, power up, passive, purchasable, etc.)
Only thing I can see that catches my eye is the use of the integer A variable in trigger number 2, and the unpractical way you've written the "is playing check";
If (Player(Integer A)) is playing equal to not true.
Either try to redefine it (If (Player Slot(Integer A)) is Equal to Open?)...
... I don't know if this is the reason, but perhaps you should try basing it off "ensnare", I mean, Web is an air-binding spell normally?
And there is no expiration timer in the posted code btw.
As far as I have understood the problem, leaks uses up some of your PCs "power" because the computer thinks it is necessary to store the info leaked.
So even though it does not cause YOUR computer to lag, it might cause weaker computers (your friends playing with you, perhaps?) to lag.
Please, don't bump unless the 24 hours have passed...
And sorry no, it sounds too complicated for me. Try adjusting the CD to .01 second, 0 sometimes means infinity.
Also, is it only the effect that does not show, or is it the paralyzation, or both?
Make the unit have a chance to drop an Item Set on death (can be found and configured by browsing Items Dropped On Death, iirc), then create the item set you want.
Example:
Rabbitboss has 80% chance to drop the "rabbitboss1" item set.
"Rabbitboss 1 itemset":
75%: Carrot.
25%: Rabbits...
Wouldn't this make a team undefeatable if their two last strongholds dies almost synchronized?
How about running a check, say, every second, that compares integers:
units of type (heart) owned by (allies of player 1) equal to 0,
defeat allies of player 1
and same for taem 2?
... The...
OBS!
When creating floating text, instead of using the "wait - destroy" combo, simply add a generic expiration timer to the (last created floating text), at the end of the trigger. You can enter whatever duration you want. It works better than wait since if the wait triggers are run MUI they...
I would say number 2.
Just make sure that the race you plan as the custom for the hero (eg. humans with Paladin) is one of the strongest races combined with the hero, atleast the easiest to coorporate with. And make sure no hero/creep comboes are overpowered (like som eshrewd archers and a...
Paladin: Devotion - Resurrect an allied hero (possible? If not, perhaps make them sacrifice themselves to save someone - Blessing of Protection-like).
Warlock: Let the Minions feast! - Deal 1500 damage with pets (in 60 seconds?)
Mage: Through Fire and Water - Kill an enemy while he still...
Removing Armor from Agi is your own choice, I probably would not have.
Adding Movement Speed to Agi will ruin your game since AOS' like DotA have a special "hierachy" of movement speeds... Basically you can go around this hierarchy by boosting Agi if agi modifies movespeed.
Intelligence...
Only one of the teams are alive, so that shouldn't be a problem?
If it is, simply use unitgroup and then the condition if (owner of unit) is allied to owner of triggering unit, since the losing team will be and the other wont.
If they move, as you say, only in 6 directions (that would be weird considering we have a 360 degree rotation on the units), try making the dummy flying, it might alter it. Else, I don't know.
... First of all make sure that they have separete buffs.
If that is the case, and they still dont stack, try basing the "rare" version of the abi over something different. (Immo for Lightning Shield, Command Aura for Roar?)