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    [PAID] Torquescript / C++ Programmer Wanted

    Team name: Stormy Gale Interactive Project name: (Temporary Logo) Compensation: $500 on completion of project and a percentage of post-release royalties. Specifics will be discussed with applicants. About Us: We are a small, start-up indie studio located in Michigan (USA) seeking...
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    Gathering whether damage done was physical or magical

    I saw in a map once, I believe Desert of Exile, where the triggered skills seemed to differentiate between physical and magical damage dealt. Is there a condition somewhere that allows you to tell what type of damage was dealt or was this done another way?
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    Skip Remaining Actions not working while in a Player or Unit Group loop

    After hours of large headaches with a piece of my code, i finally came to the conclusion (supported with some thorough testing) that the "skip remaining actions" function does not work properly when used with a player group loop or unit group loop, but does in a for loop. Any idea why this is?
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    Scripting Damage Reduction

    I'm scripting a custom spell that reduces damage taken by a certain percentage. I've made a trigger to add the unit to the event when it takes damage. My question is, "To reduce damage by 20%, would the following functions work properly?": Actions Set TempReal = ((Damage taken) x 0.20)...
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    Getting a chosen hero name next to a player's name in chat

    A while ago, I saw in a map (perhaps DOTA) where the player's chosen hero was in parentheses next to the player's name when they typed a message. For example it'd say: Bugbear (Warrior): heya I know how to determine which hero the player has, but changing the player name in the chat like that...
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    Blank spell that does not stop caster

    I'm looking for a spell that I can edit to have no effects, no sfx, and does not stop the caster when moving. Channel DOES stop the caster when they are moving. Thanks in advance.
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    Registering Searing Arrows being cast

    What would the event look like to register when searing arrows has been cast while its auto-casting? Using "starts the effect of an ability" or "starts casting" does not work when its auto-casting, but does when the player clicks manually.
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    Making a MUI DoT

    I am planning on making a small debuff system that works something like the following: Different hero skills (from multiple heroes) will cause a debuff called bleeding, which drains 2% max hp a second while active on a unit. However, if a unit is currently bleeding from, say, "Hero A" and "Hero...
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    Creating custom DoTs that can stack

    I have 2 debuffs that I want to create that are both DoTs, but not sure how to apply them to a unit without one overlapping the other since I am customed to using cripple to apply debuffs. Unfortunately this limits the amount of debuffs to only 1 per unit, since one will overwrite the other...
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    Removing Expiration Timer from a unit

    Is it possible to remove or refresh an expiration timer on a unit?
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    Question about "acquires a target" event

    I want to create a passive skill where a unit gains the critical strike skill if it is attacking a unit with a specific debuff. If it changes targets, then the critical strike skill will be removed. I'm guessing this is done by using "acquires a target" event, but I can't seem to find the...
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    Showing the decreasing cooldown on a passive skill

    How would I go about making a passive spell that, when triggered to go on cooldown, shows the passive skill's cooldown decreasing (like reincarnation). I thought I had bookmarked something explaining this a while ago but cant seem to find it.
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    Adding units to a unit group in a cone in front of caster

    I want to create a skill that will debuff units in a cone in front of the caster. What would the trigger look like to determine eligible units within a cone shape to be added to the unit group to become debuff? (I know how to debuff, just not how to calculate the cone area via triggers)
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    Removing a Point based off Integer B

    I have a loop (using Integer B) and would like to use that loop to delete some points in an array. The Non-Working Code: Custom script: call RemoveLocation(udg_TempPoint[Integer_B]) I'm guessing "Integer B" has a different variable name that I'm not aware of that is used to call it in JASS...
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    Unit Group Question

    If I make a unit group to add and empty units to it for the same purpose the whole game, does this really cause a leak if not cleaned up through a call function? If so, why? For example, does the adding and removing of units from a unit group and sending commands through unit groups just...
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    Randomize number order

    I want to make an integer array of 20 in size, and i want each part of the array to have a number between 1 and 20, but none can have the same number. Does anyone have an idea of how to make a trigger that can randomize the variables in this fashion?
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    White Flash like in Skibi's Tower defense

    I am trying to figure out how to make a white flash appear over the players' screen. I saw this used in Skibi's Tower defense when it switches to a minigame, but scouring the code for skibi's map I am unable to find where the flash takes place to replicate the code (or even figure out what...
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    Custom In-Game Minimap while maintaining Player Icons

    PROBLEM SOLVED I know how to import an in-game minimap image to replace the default one, but how would i go about allowing the icons (like the red squares representing buildings and player locations) to still show up? When I import my custom black image it does not allow the player to see the...
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    scaling the size of trigger made SFX

    If I want to make a SFX such as, say, thunderclap larger how would I go about doing that? I notice some SFX will scale depending on the unit it is attached to, but I haven't been able to find a way to customize the size myself.
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    A program that checks for leaks

    I've heard of a program that can find leaks in your map. Anyone know the name of it?
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