scaling the size of trigger made SFX

bugbear

New Member
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3
If I want to make a SFX such as, say, thunderclap larger how would I go about doing that? I notice some SFX will scale depending on the unit it is attached to, but I haven't been able to find a way to customize the size myself.
 

mr-death

Acolyte
Reaction score
51
I usually made some untouched special effects by using this:

Open object editor,
Copy Locust from Undead- Special,
set the name to 'Effectname'
set the Art- model, collision, scaling value, and color.
Then shadow to none.
You can even set the flying height, facing, etc. later on with triggers.

then add 'Unit - Create unit facing angle' on point.
and 'Unit - Add expiration timer' for the length of the effect

Don't forget to add a new trigger;
Trigger:
  • Trigger
    • Events
      • Unit - A unit Dies
    • Conditions
      • Unit Type Comparison - Dying unit type equal to 'Effectname'
    • Actions
      • Unit - Remove Dying unit


Edit: Don't forget to set the attacks enabled to none, and you should create the unit for Neutral Passive.
 

T.s.e

Wish I was old and a little sentimental
Reaction score
133
Or you could import Vex's dummy model, which is invisible, but yet has attachment points. It also has different animations, which changes its rotation angle.
 
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