Registering Searing Arrows being cast

bugbear

New Member
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3
What would the event look like to register when searing arrows has been cast while its auto-casting? Using "starts the effect of an ability" or "starts casting" does not work when its auto-casting, but does when the player clicks manually.
 

Cheddar

This is the way it was meant to be.
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126
You can detect when a unit is issued the order "flamingarrows" or "unflamingarrows", then store a boolean "SearingArrowsIsOn" equal to True/False.

Code:
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    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(flamingarrows))
    Actions
        Unit - Kill (Ordered unit)

Code:
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    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(unflamingarrows))
    Actions
        Unit - Explode World
 
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