If I make a unit group to add and empty units to it for the same purpose the whole game, does this really cause a leak if not cleaned up through a call function?
If so, why? For example, does the adding and removing of units from a unit group and sending commands through unit groups just continue to bloat the variable even if you are removing the units?
If so, why? For example, does the adding and removing of units from a unit group and sending commands through unit groups just continue to bloat the variable even if you are removing the units?