Unit Group Question

bugbear

New Member
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If I make a unit group to add and empty units to it for the same purpose the whole game, does this really cause a leak if not cleaned up through a call function?

If so, why? For example, does the adding and removing of units from a unit group and sending commands through unit groups just continue to bloat the variable even if you are removing the units?
 

AceHart

Your Friendly Neighborhood Admin
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1,495
No leak there.
Leaks with unit groups come from groups that somehow get lost, by, for example, overwriting the previous content with a new group.
Keeping the original group forever is no problem leakwise.
 
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