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  1. Hegemuffin

    Challenging but creative (and hopefully fun) icon requests

    Hi all, I have in mind an idea for a set of icons, mostly conceptual at this point, that was inspired by a lot of the advanced UI inventory systems that are coming out (you see them in RPG maps and there are some generic systems uploaded to the Hive etc., basically they're an interactive full...
  2. Hegemuffin

    [Campaign] The Lost Island

    The Lost Island A Warcraft III Adventure Campaign by The Hegemuffin What is the Lost Island? What is it about? What are some of the features? How is it unique? So when can I play it? Show me the goods! (Screenies) Please give suggestions, ask questions, or just lend your support...
  3. Hegemuffin

    Battle Royale: Hurricane Island

    Hey all, Just directing some attention to my latest mapping project, Battle Royale: Hurricane Island. Quite simply, BR Hurricane Island is a hero-oriented, 12-player custom map that takes place on a small island terrain. Two opposing factions, the Alliance and the Black Hand, have found...
  4. Hegemuffin

    Anyone interested in doing a challenging model?

    Hi all, This is just a modeling request for the Battle Royale-style map I'm making, so if you don't really have an interest in that there's no need to read further. The project I'm working on is still in its early stages, so I don't yet have a thread up on the forums. However, if you're...
  5. Hegemuffin

    making a buff that can't be removed

    Hey, so just a quick question regarding a few hero abilities I'm making where I want irremovable buffs. Basically, most of these abilities are triggered anyway, and how I'm doing it is adding an aura to the unit inside a disabled spellbook that confers the desired buff. It works fine etc. and I...
  6. Hegemuffin

    A Small Model Request - Possibly Fun

    Hey all, Just really quickly, I was wondering if anyone would be interested in doing a projectile model that I need for the map I'm making. All I need is something resembling a playing card that rotates so that I can use it for my "Card Toss" ability. It would not have to be that detailed...
  7. Hegemuffin

    Escape from Hell

    Well, here it is, ladies and gentlemen, my latest map... ===Escape from Hell=== Now, I'm aware that the name sounds a little clichéd. My intention was actually that it would sound clichéd as the title is meant to be ironic. That is to say, it's supposed to sound like "just another escape...
  8. Hegemuffin

    "Shift" key in World Editor on Macs

    Hey all, Having recently acquired a Mac and being in the process of transitioning from my previous computer, a PC, I'm finding myself with some serious issues concerning World Editor usability. Obviously, there's the annoyance of not having a proper JASS editor for the Mac, but, somewhat more...
  9. Hegemuffin

    Problem loading Level Info

    Hi all, I've been working on a map for the past few days or so - I've probably put in a good 15 hours already - anyway, the last time I closed World Editor, I saved it, and I think I even played it in Warcraft III afterwards and it worked fine (using Custom Games, that is, not clicking the...
  10. Hegemuffin

    The "Human Tower" model as a Doodad

    Just a quick question to anyone who might have some experience with this - I'm currently using the "Human Tower" model for a Doodad Scout Tower I created. However, the model, which is the same for Arcane, Cannon, Guard, and Scout towers, seems to toggle between Cannon and Scout both in the...
  11. Hegemuffin

    The Hegemuffin's Single Player Campaign "Rowan"

    Hello all, After a relatively long hiatus (school-related, for the most part), I'm back to mapping with a new project: My Single Player Campaign Rowan Now, I know that I haven't always been the best in terms of release dates, or even releases in general, but I'm definitely feeling that this...
  12. Hegemuffin

    Sky Display

    Is there any reason why the sky I selected would not be displayed in my map?
  13. Hegemuffin

    Cinematics and JASS

    I've been doing a lot of my triggers in JASS lately, to help keep my work clean, and I was just wondering if there are any specific advantages to doing cinematics in JASS or if they're just better off left in GUI. Thanks, Hegemuffin
  14. Hegemuffin

    Custom Object Data (a really quick question)

    Does creating a new custom object take up more space in a map than just altering the base object? If so, how significant is the difference? Thanks, The Hegemuffin
  15. Hegemuffin

    A game testing site I chanced across

    Hi all, Here is a game testing site I chanced across while browsing. I am in no way endorsing this as a legitimate site, but I was just curious as to whether or not this was a scam and wanted to pose the question to you all. That said, has anyone here tested games for this site, or can anyone...
  16. Hegemuffin

    Graphics for a game I'm cooking up

    Hi all, I wasn't quite sure where this post belonged, but since I'm requesting feedback on an image, I figured it should go here. (Well, the image is part of it, at least.) Note: If you aren't really interested in where this is coming from and would simply like to provide feedback, then...
  17. Hegemuffin

    Dummies casting channeling spells

    Hi guys, I've been working on a trigger for my boss map submission :P, and I'm having a little trouble with one of my custom abilities. The spell itself is fairly complicated, so I won't go into detail, but it involves various dummy units casting a modified Cloud. Basically, my problem is that...
  18. Hegemuffin

    How to reduce a unit's sight range temporarily

    Well? The Object Editor does not allow "Item Sight Range Bonus" to take a negative value, so temporarily giving a unit this ability will not work. Short of replacing the unit with a nearsighted lookalike (which would require a duplicate of every targetable unit featured in the map), are there...
  19. Hegemuffin

    [Icon Request] Magic Beans

    Hey, this is a very simple icon request for someone out there with art skills to design me a "Magic Beans" icon. Ideally, it would just be six beans, whatever color you like; be creative because these beans don't have to be ordinary, at least in the sense that beans can be in any way...
  20. Hegemuffin

    Completely Eliminating User Control

    So I know that you can disable user control in cinematics using the appropriate action, but the game still treats pressing "Esc" as player input because normally you can skip cinematics (the text at least). What I'm wondering is if there is a way to make the game completely ignore keyboard input...
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