Introduction
I am maybe a month away from having a playable prototype of the project I have been nurturing since 6-7 years ago. The project is important because there is a lack of similar custom maps: a competitive and dynamic small-scale RTS where the players fight for control of neutral...
Hero Dynamics is 1v1 mod which strives for excellent gameplay. It is unique, fast-paced, indepth. Lends itself well to ruthless 1v1 competition.
Check the website at: (including latest version, 1.05, already with a loading screen!)
http://hero-dynamics.com/ (open it with Mozilla firefox)
Main...
Hi all,
I have a few potions that I want, when used, to keep healing the target even if attacked. I have set "Dispel on Attack" to false on the ability in object editor, but it doesn´t work (ie. the healing effect is dispelled when attacked).
I am wondering if I am missing anything...I...
Hello all, I am making this Battle Mage hero with a Caster/Combat Mode ability based off immolation.
When the hero is in combat mode, it does bonus damage but loses mana per second.
When the hero is in caster mode, it has lvl 1 brilliance aura.
It works perfectly fine, but the problem is...
Greetings, I have worked on my map for like 5 months, and decided to make it public. I hope you find it interesting.
Why am I posting it?
I am posting it because the mod is pretty much playable already, and I am looking for feedback and just to see the general reaction to it. I am aware...
Need help!
I have worked on a 1v1 map for 4 months, and everytime I try it online the player who is not hosting is disconnected after 3-5 minutes. Why?
I have fixed most -if not all- of the triggers that could cause memory leaks -still I got some 450 triggers, so I could be missing something...
Hey guys, thanks for answering my questions in other threads. You guys are help. :)
Anyway I have a question that has been in my mind for quite some time, and that I know does not belong here, but this is forum is visited by the most people by far.
I have been working on a 1v1 map for some...
Hey people.
I try my map with a friend and I keep disconnected at about 3-4 minutes in. I have a feeling its a problem with memory leaks. I know about those and I think I have corrected all problems. My question is:
-Can "event- A unit enters region" cause memory leaks? or is it only in...
I been searching for this but found nothing.
How do people insert negative values in some fiends in the object editor, say negative attack speed in Endurance Aura ability?
Thx in advance.
+rep to people who can give me hints on these:
1) "Dashback - Wren, as a ranged hero, is weak against melee heroes. This ability allows her to move back quickly and leave a trail of caltrops (sic) to slow her enemy (if they walk into them). Wren ALWAYS moves backwards when using this ability...
Heya there, I am looking for help!
1)I know about spell books and, in fact, I incorporated them into my map. The problem is, I want one spell book per hero, and a hero can only LEARN 5 abilities. I want to have around 8 abilities per hero, and my idea was to have 2-3 passive ones showing on...
Here´s my round of basic questions:
1-How to make it so some sounds/animations are only visible for one player?
2-Is there a way to enable/disable abilities in triggers -so they appear as if the hero doesn´t have enough mana to cast it for instance-?
3-I can´t make local variables to...
Might be basic, right after posting these I will search around to see if I can find answers myself, but if you know them and can spend a minute answering I´ll be grateful.
1) How can you differentiate between different levels of an ability in triggers?
2) How to change the size (scaling...
Hey I am kinda new and was just trying to create a cool map. I have a few problems:
1) I want to get rid of the attack/patrol/hold position/move/stop buttons on the interface. I´d like to have more room for abilities. But I dunno how to do it...any ideas?
2) I can´t seem to make it so a...
Game info
The mod/game is supposed to be an extremely dynamic game centered around heroes -start with 3, can end up with 4- that convert buildings. To make use of buildings you must have them converted to your side. You can upgrade some buildings to get better items/creatures/stuff. BUT if...