Need help!
I have worked on a 1v1 map for 4 months, and everytime I try it online the player who is not hosting is disconnected after 3-5 minutes. Why?
I have fixed most -if not all- of the triggers that could cause memory leaks -still I got some 450 triggers, so I could be missing something.
So, first a question: If you reference a specific unit in the editor -such as "Move Ogre Commander 005<> to ...." does that leak?
Also, anyone here with good reputation and experience would be willing to go through my code and see what might be wrong with it?
I have spent many hours into it, please help me make it playable!!
Many thanks!
I have worked on a 1v1 map for 4 months, and everytime I try it online the player who is not hosting is disconnected after 3-5 minutes. Why?
I have fixed most -if not all- of the triggers that could cause memory leaks -still I got some 450 triggers, so I could be missing something.
So, first a question: If you reference a specific unit in the editor -such as "Move Ogre Commander 005<> to ...." does that leak?
Also, anyone here with good reputation and experience would be willing to go through my code and see what might be wrong with it?
I have spent many hours into it, please help me make it playable!!
Many thanks!