How can i take a part from a model and use it as an attachment, for example i take the footman sword and use it as an attachment for a unit?
which program should i use?
this trigger is supposed to make the gold mine cast a channel based spell when its mana becomes 100, but obviously it didnt work
, the unit is a custom farm.
Income add Event
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed...
On my Modern Warfare map i going to have an Accuracy system. It work likes this when a unit attacks, the trigger check the distance between attacker and attacked unit and if distance is equal to "X" then a custom cursed abillity is cast on the attacking unit
Accuarcy System
Events...
Hi i have a problem, after using the action
Set Real = (Distance between TempPoint and TempPoint2)
how can i check if the value of real is anything between two numbers?
like 0-100 or 234-431
Hello!
Im trying to create a system that will add bonus damage which is multiplied with a certain attribute point depending on what Item you are carrying.
Example: 9 Dmg + (2*Str)
i have allready created the trigger for adding the bonus damage, but i dont know how to check what item...
Hello as the Title says i need some ideas for my map...
There will be bunch of things u can Sabotage/Destroy and i need you guys to help come up with good ideas.
# Example: Energy Generator, When destoryed all Towers will be Deactivated.
# When destoryed it must effect the game somehow...
Hello, on my map i have a mobile flying unit that works like a Town Hall ( lets call him X ), so my flying workers can drop their wood. But when my workers try to drop lumber when X is running they just stop when the workers come near him. Sometimes they managed to drop the lumber but most time...
1# I have this ability when u activate it u get increased attack speed and movment speed and u will be able to walk thru units.
I tried to add "Ghost (Visible) to the caster but it didnt work, i havent modify the ability.
Shadow Paws
Events
Unit - A unit Starts the effect of...
Initialization Builders
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Player Group - Pick every player in InGamePlayers and do (Actions)
Loop - Actions
Set TmpPoint = (Random point in Area <gen>)...
So in my map i will have lots of Gahter units (Like Peasants) and because my bad fanatasy i have a hard time comming up with Names,Modelfile,Strength and so on...
Heres an example, Wood Cutter, Moderate Gahter rate slow movement speed and high Gather capacity.
+rep for any good idea
Well when i was mapping i made a simple trigger that i tought would work but
obvious not
Multiboard Information Update
Events
Destructible - A destructible within (Entire map) dies
Conditions
Actions
Set WoodInMap = (WoodInMap - 1)
When i was going to...
The Perodic Event itself shouldent create any lagg at all right, but can the Loop create lagg? because its over 3000 tress in my map. And when i pick Destructible will it cause a leak?
Multiboard Wood Update
Events
Time - Every 0.50 seconds of game time
Conditions...
Whats Wrong with this Multiboard?[Solved]
The problem is that no players are being added to the multiboard plz help
cc_palyers String Array[0-8]
Player_row Intger Base value 1
Player_Colour Intger
MultiBoard= Multiboard Variable