still need help
The way of "If (All conditions are true) then do (Then actions) else do..."
does not work for all item abs... only triggers the first condition...
no, is not than I want, the item's trigger is done (is passive)
I only want the item triggers when his owner cast a spell, not when use another item...
I have an item and a problem...
My item says;
"Each time you cast a spell (unit's abilities) you restore X heal and mana" (Already done)
but using other items triggers this item, how I can fix it?:banghead:
idea
Vampire Lady
Ranged
Strength (low)
Agility (high)
Intelligence (high)
Blood Control (active) (single target)
Deals damage to a target enemy, if your life is less than the target's life you will restore the diference.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250...
Some ideas...
Death Essence
Attacks with a dark energy dealing heavy damage at the cost of own life.
Level 1 - Deals 150 damage, you take 50 damage.
Level 2 - Deals 250 damage, you take 100 damage.
Level 3 - Deals 350 damage, you take 150 damage.
Level 4 - Deals 450 damage, you take 200...
Try it;
Floating Text - Create floating text that reads ...
Set - "Your_floating_text" = (last created floating text)
Wait - # seconds.
Floating Text - Destroy (last created floating text)
How works "Data - Life Regeneration Rate" in Roar(NightElfs)?
If I set 1.00 is = to 100%?
If I set that when an unit affect by this ability, the unit will restore 100% life per second?
Help...
done
oh yeah, I try it and it works, lower the creep's sight and modify in trigger editor "units - set acquisition range" and I got than I want,
thanks for everybody, thanks pals. :thup:
creeps....
Im not sure, I want to make the creeps attack a player unit only if the player attack them or get close to them, in my map I walk near a creep ( 600 distance away, aprox..) but they attack the player (me) and i'm not attack them, just like something similar on Dota...