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  1. O

    Need find attack animation

    Cool, my Medic now shows her spell animation like an attack, thank you very much Dave321.
  2. O

    Need find attack animation

    I want to make a Medic display an attack animation or the animation when heals a unit.
  3. O

    Item problem, detecting when use Hero ab & unit ab...

    still need help The way of "If (All conditions are true) then do (Then actions) else do..." does not work for all item abs... only triggers the first condition...
  4. O

    Item problem, detecting when use Hero ab & unit ab...

    ok I will try it... in the morning...
  5. O

    Item problem, detecting when use Hero ab & unit ab...

    no, is not than I want, the item's trigger is done (is passive) I only want the item triggers when his owner cast a spell, not when use another item...
  6. O

    Item problem, detecting when use Hero ab & unit ab...

    I have an item and a problem... My item says; "Each time you cast a spell (unit's abilities) you restore X heal and mana" (Already done) but using other items triggers this item, how I can fix it?:banghead:
  7. O

    Need Hero ideas

    idea Vampire Lady Ranged Strength (low) Agility (high) Intelligence (high) Blood Control (active) (single target) Deals damage to a target enemy, if your life is less than the target's life you will restore the diference. Level 1 - 100 damage. Level 2 - 175 damage. Level 3 - 250...
  8. O

    Need Ideas for Necromancer ( spells)

    I am glad to help buddy :shades:
  9. O

    Need Ideas for Necromancer ( spells)

    Some ideas... Death Essence Attacks with a dark energy dealing heavy damage at the cost of own life. Level 1 - Deals 150 damage, you take 50 damage. Level 2 - Deals 250 damage, you take 100 damage. Level 3 - Deals 350 damage, you take 150 damage. Level 4 - Deals 450 damage, you take 200...
  10. O

    floating text probs. sigh

    that's right, I thought you need only one.
  11. O

    stupid question (whats MUI)?

    I did not know, but now I know, MUI
  12. O

    Abs with Life Reg Rate

    Done I see, Data - Life Regeneration Rate = 100.00 with 5 secs used by unit with 10/1000 Hp The unit will have 510Hp.
  13. O

    Abs with Life Reg Rate

    Ok, I will try
  14. O

    floating text probs. sigh

    Try it; Floating Text - Create floating text that reads ... Set - "Your_floating_text" = (last created floating text) Wait - # seconds. Floating Text - Destroy (last created floating text)
  15. O

    Abs with Life Reg Rate

    How works "Data - Life Regeneration Rate" in Roar(NightElfs)? If I set 1.00 is = to 100%? If I set that when an unit affect by this ability, the unit will restore 100% life per second? Help...
  16. O

    Creeps actions...

    done oh yeah, I try it and it works, lower the creep's sight and modify in trigger editor "units - set acquisition range" and I got than I want, thanks for everybody, thanks pals. :thup:
  17. O

    Creeps actions...

    creeps.... Im not sure, I want to make the creeps attack a player unit only if the player attack them or get close to them, in my map I walk near a creep ( 600 distance away, aprox..) but they attack the player (me) and i'm not attack them, just like something similar on Dota...
  18. O

    Creeps actions...

    Hi, there is a way to make the creeps attack your unit(s) unless you attack them or you get very close to them?
  19. O

    Attributes Question

    try with item abilities, HP/Mana bonus, item hero damage, item mana regeneration/ life regeneration, etc...
  20. O

    [Need]Item - Ideas

    item Burglar Gloves requires: -War axe (+9 dmg) -Gloves of haste (15% Atk spd) Gives: +12 damage +20% attack speed Burglar (passive) -when attack 15% steal 10 gold from enemy -when kill unit gain 10 extra gold
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