I'd just like to remove my request of Multishot, and replace it with a different multishot that can be put on autocast, and just does agility for damage and gains 1 target per lvl, 3 lvls.
I'm having a bit of trouble with one of my spells, could anyone help with it real fast?
Frost Bite
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frostbite
Actions
Set FBDamage = (((Real((Level of...
Alright sure, also i was messing with the intelligence item hero bonus stat ability, and for some reason it wont change with the level of the ability being cast. Then - Actions
Unit Group - Add (Picked unit) to IcewardGroup
Unit - Add Item Hero Stat Bonus (Iceward Intelligence) to...
Thanks noob once again. However, it doesn't stack with inner fire and other buffs, i noticed if you use the intelligence before then you use inner fire after they stack, but if you do the opposite it removes inner fire. How could i fix that? I'll play around with it some.
Iceward Intelligence
The Mage uses Iceward Intelligence, and all units in a 1000 yard range get a bonus of intelligence, will be based off of the level of ability, starting at 10 intelligence, i can do the rest. The ability gives the units in the area the "Iceward Intelligence" buff, which...
Yeah i know theres some unecessary parts in there. Well it makes the crystals right, but for some reason it doesnt really destroy them, until after maybe 5 or 6 seconds, i have no clue why... sometimes the 2nd part of the sfx will work, it destroys those... then a few seconds later it'll destroy...
Hmmm, that doesn't seem to be working for me
Frost Bite Test
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to FrostBite
Actions
Set FBDamage = (((Real((Level of FrostBite for (Triggering unit)))) x 150.00) +...
The spell does not work properly, it's suppose to create 10 crystals, or ice shards, and place them in a circle around the target, then its suppose to wait and do the 2nd special effects part which does basically the whole inner circle with trap frost up special effects. then its suppose to...
You could use the trees in the doodads for buildings, and change their art scaling values so that they're bigger than the trees, or you can make the night elf uprooted units a smaller scaling value. You could also find custom models of trees, maybe have a mountain and custom make a stone tree or...
Hmmm ill test it again and see, but thanks a ton!
edit: Never mind it does work i guess since it was normal damage type that it didn't work on the guy who had 5k life, but i set dmg type to poison and it worked just fine, it was cause his armor was too high so the damage didn't do much. Thanks!
Basically, just a regular arrow though, if i just had some sample code i could probably do it myself, but i don't know how to make it split. Anyways the arrows are suppose to do hero dmg/multishot lvl + agility per arrow.
I tried making an upgrade requirement for a unit sold by a neutral passive, but instead of the upgrade working properly I'm still able to buy the unit before 10 rounds have passed. How can i make it so 10 rounds can go by before it lets me hire that unit? Also how would i make it grayed out like...
Multishot
I would like to request a spell Multishot,which shoots arrows based on level lvl 1 = 2 arrows and lvl 2 = 3 arrows etc. and is also a turn on/turn off spell. Multishots damage will do the hero's damage divided by Multishots Level plus .4 times heroes agility. Basically for every arrow...
New Spell
Lay Egg (most important one atm)
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A Spider Queen lays an egg which lasts for 20 seconds, and the name of "hatching" on the time bar shown when you click it. Each second the egg is alive it heals(mana also) the summoning unit, aka the spider queen, for...