kingkwong92
Well-Known Member
- Reaction score
- 25
Sorry for the double post
For Bananarama1 and others:
-Chemical Fiends-
View attachment Chemical Fiends.w3x
For Bananarama1 and others:
-Chemical Fiends-
View attachment Chemical Fiends.w3x
@Bananarama1
For your Healing Elixers spell request.
I think there is already a spell called healing wave.
Abilities
Nuetral Hostile
Heros
Healing wave
It's green and I think the original alchemist uses it.
I would just like to mention that this thread now has 14,000+ views. Holy s***.
Holy s***.
Hi there!
I want to create this ability:
Hero gains an aura that has chance to transform enemy units into sheep and player lost control of it whenever they keep under the area of the aura for periodic 2 seconds.
Level 1 - Has 1 % chance to transform for last 1 seconds, loses 6 seconds of control.
Level 2 - Has 2.5 % chance to transform for last 2 seconds, loses 3 seconds of control.
Level 3 - Has 5 % chance to transform for last 3 seconds, loses 1,5 seconds of control.
Notes:
Polymorphed units don't have chance to be polymorphed when they already are.
I want to raise the chance by 0,3% for each another creature with the buff aura.
Well, thanx for being kind
Forgot the name of ability:
Voodo Aura
May I ask: What do you mean by lose control every 2 seconds? You mean the hexed unit?
Rofl, you gave up, rafaxik?
~Abracadabra~The Mage uses Iceward Intelligence, and all units in a 1000 yard range get a bonus of intelligence, will be based off of the level of ability, starting at 10 intelligence, i can do the rest. The ability gives the units in the area the "Iceward Intelligence" buff, which lasts for 5 minutes, they will have the added intelligence until the BUFF goes away. The added intelligence should be in +"intelligence" next to intelligence instead of just adding onto the intelligence so you don't notice it. and a magic sentry will appear over the head of the units in the area for 2 seconds when cast. Spell is instant.
Yeah that's it! Not permanent. It's like you lose its control or de-selected. Just like Call of Berserker's Axe from DotA (He forces nearby enemy units to attack him for last some secs) but just for a few seconds. Did you get it?
Not sure if you still need it but I fixed the chemical fiend spell.
Removed leak in second trigger and the wait in the loop.
View attachment 34892
Thanks for the spell. I might dissect it a bit.
Trigger:
- Set SNAngleIncrement = (27001.80 / ((Distance between SNTargetPoint and TempPoint) x 12.00))
Where did you get 27001.80 from?