Request your GUI spells here!

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Ayanami

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Sorry for the double post

For Bananarama1 and others:
-Chemical Fiends-
View attachment 34854

I suggest you do not use waits in loops. Use a periodic instead.

Forgot to remove location in ChemicalFiend2.

Please fix. Thanks.

Edit
Completed the spell Static Needles requested by kingkwong92.

Notes: The angle formula is: 1 unit distance reduces angle between each projectile by 1.191974041°.
 

Bananarama1

Member
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@Bananarama1
For your Healing Elixers spell request.
I think there is already a spell called healing wave.
Abilities
Nuetral Hostile
Heros
Healing wave
It's green and I think the original alchemist uses it.:D


Not exactly what i wanted tbh, i wanted a thrown jar to land in an area, and any friendlies or the hero itself in that area gets healed.

Done it on my own now, don't need a proffessional doing it! Cluster rockets, different model, -damage, targets allies and self. Thanks anyway!
 

Accumilater

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Iceward Intelligence

The Mage uses Iceward Intelligence, and all units in a 1000 yard range get a bonus of intelligence, will be based off of the level of ability, starting at 10 intelligence, i can do the rest. The ability gives the units in the area the "Iceward Intelligence" buff, which lasts for 5 minutes, they will have the added intelligence until the BUFF goes away. The added intelligence should be in +"intelligence" next to intelligence instead of just adding onto the intelligence so you don't notice it. and a magic sentry will appear over the head of the units in the area for 2 seconds when cast. Spell is instant.
 

rafaxik

New Member
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voodoo aura

Hi there!
I want to create this ability:

Hero gains an aura that has chance to transform enemy units into sheep and player lost control of it whenever they keep under the area of the aura for periodic 2 seconds.

Level 1 - Has 1 % chance to transform for last 1 seconds, loses 6 seconds of control.
Level 2 - Has 2.5 % chance to transform for last 2 seconds, loses 3 seconds of control.
Level 3 - Has 5 % chance to transform for last 3 seconds, loses 1,5 seconds of control.

Notes:
Polymorphed units don't have chance to be polymorphed when they already are.
I want to raise the chance by 0,3% for each another creature with the buff aura.


Well, thanx for being kind :D
 

rafaxik

New Member
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Hi there!
I want to create this ability:

Hero gains an aura that has chance to transform enemy units into sheep and player lost control of it whenever they keep under the area of the aura for periodic 2 seconds.

Level 1 - Has 1 % chance to transform for last 1 seconds, loses 6 seconds of control.
Level 2 - Has 2.5 % chance to transform for last 2 seconds, loses 3 seconds of control.
Level 3 - Has 5 % chance to transform for last 3 seconds, loses 1,5 seconds of control.

Notes:
Polymorphed units don't have chance to be polymorphed when they already are.
I want to raise the chance by 0,3% for each another creature with the buff aura.


Well, thanx for being kind :D

Forgot the name of ability:
Voodo Aura
 

rafaxik

New Member
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May I ask: What do you mean by lose control every 2 seconds? You mean the hexed unit?

Yeah that's it! Not permanent. It's like you lose its control or de-selected. Just like Call of Berserker's Axe from DotA (He forces nearby enemy units to attack him for last some secs) but just for a few seconds. Did you get it?
 

rafaxik

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Rofl, you gave up, rafaxik?

xD I can't make it with those triggers. I tried GUI and MUI and nothing worked. But in MUI it's very hard to me.
I think it's a better idea raise time to be polymorphed than lose control of target unit for a few seconds, but nvm. I wish to make unit run "around when attacked or continuously move towards the caster". Any of these.
 

Laiev

Hey Listen!!
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rafaxik plz stop flood -.-

use edit button and multi quote button -.- instead of double post's
 

LearningCode

New Member
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Chill, Laiev xD
Don't you think reprimanding everyone so harshly the first time is Nazi?

First time deserves a light warning =x
Second time onwards is when you should be harsh xD
 

N(O.O)B

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The Mage uses Iceward Intelligence, and all units in a 1000 yard range get a bonus of intelligence, will be based off of the level of ability, starting at 10 intelligence, i can do the rest. The ability gives the units in the area the "Iceward Intelligence" buff, which lasts for 5 minutes, they will have the added intelligence until the BUFF goes away. The added intelligence should be in +"intelligence" next to intelligence instead of just adding onto the intelligence so you don't notice it. and a magic sentry will appear over the head of the units in the area for 2 seconds when cast. Spell is instant.
~Abracadabra~
 

Attachments

  • IcewardIntelligence.w3x
    16.8 KB · Views: 294

Ayanami

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Yeah that's it! Not permanent. It's like you lose its control or de-selected. Just like Call of Berserker's Axe from DotA (He forces nearby enemy units to attack him for last some secs) but just for a few seconds. Did you get it?

Well why does the duration of the "Lost Control" go down per level? Isn't it good if the duration is high? I don't see why you're decreasing it. And should I simply order the "Lost Control" unit to idle, run around when attacked or continuously move towards the caster?
 

ZeeVampire

New Member
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Hey, here's my spell request,

Berserker Rage

The Troll Berserker's swift actions cause him to gain attack speed every time he attacks an enemy unit. Each attack, he gains a small amount of attack speed which lasts for a few seconds. The atkspd buff lasts a certain amount of time and resets back to his normal atkspd after a few seconds if he doesn't attack an enemy unit.

Level 1 - 1% attack speed increase per attack. Buff lasts 3.5 seconds, or until the Troll Berserker attacks an enemy unit.
Level 2 - 1.5% attack speed increase per attack. Buff lasts 4 seconds, or until the Troll Berserker attacks an enemy unit.
Level 3 - 2% attack speed increase per attack. Buff lasts 4.5 seconds, or until the Troll Berserker attacks an enemy unit.

The buff effect is like Ursa's 3rd skill which refreshes after he attacks an enemy unit or the same unit. If you play DotA, then this is like Troll Warlord's 3rd skill but less %, and has a buff.
 

kingkwong92

Well-Known Member
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Not sure if you still need it but I fixed the chemical fiend spell.
Removed leak in second trigger and the wait in the loop.


View attachment Chemical Fiends.w3x

Thanks for the spell. I might dissect it a bit.
Trigger:
  • Set SNAngleIncrement = (27001.80 / ((Distance between SNTargetPoint and TempPoint) x 12.00))

Where did you get 27001.80 from?
 

Ayanami

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Not sure if you still need it but I fixed the chemical fiend spell.
Removed leak in second trigger and the wait in the loop.


View attachment 34892

Thanks for the spell. I might dissect it a bit.
Trigger:
  • Set SNAngleIncrement = (27001.80 / ((Distance between SNTargetPoint and TempPoint) x 12.00))

Where did you get 27001.80 from?

I calculated this. Considering the total angle is 180° when the distance is 150.01, you do 180 * 150.01 = 27001.80. From this, I achieved a constant value to calculate the angle. From this constant, you can derive the range that gives the 12° angle, which is the max range 27001.80 / 12 = 2250.15. So let's say the casting range is 1500. The total angle of cast would be 27001.80 / 1500 = 18.00°.
 
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