how nerfed would hunters have to be to allow for
2 active pets (requires beast mastery)
or
self and pet only healing (healing skills come from survival talents)
*not to be considered as a factor*
talents
PvP
*major consideration*
soloing
this is a role-play project, but still considering...
im working on a custom class project,
what im trying to do, since im mix & matching skills that cost different resources
im trying to figure out a way to convert them all to energy (as if caped at 100)
then comes the issue of testing my finished classes, im trying to find
something more...
need help finding 3rd party tools for sc2 editor
i ask mainly cause i thought i read something about a editor mod
to make it look like wc3's
i just really miss the old setup for editing units/buildings
cause everything was mostly in one spot
i like that we can edit on a deeper lvl than...
yes i do realize theres tutorials that would help if i didnt already know those things from using world edit
(thank god theres a few simularities)
but i still thought it might be worth a shot asking
my goal is to have a zerg hero with these abilities
1.ranged atk air and ground
2.burrow...
im trying to make it so if one player train/buys a hero, then no other player can have that hero
also thinking of removing hero rez, so once it dies its dead (except for using an ahnk or reincarnation)
as hilarious as it is to see my hero surfing on a wyvern,
i want it to sit
i used trigger, create special effect on units mount using x
i need a trigger or something to tell it to use a different attachment point for x
can anyone help me make this happen?
how do i get it so when 1 team remains the alliance ends
ive tried turning off allied victory
i think i have to start game seperate then create alliance in game
anyone confirm this?
i want to have a mob drop 1 of 4 items (depending on which player killed it)
and for that mob to rez until all 4 players have killed it (and have unit x)
every time the mob dies i want it to trigger a countdown for the killing player
which end when unit carrying item sets it down its circle of...
im trying to make the single player campaign, 2 player (LAN)
im trying to "fuse" RoC and TFT into a continous campaign,
and add a single hero unit as a second player,but i have a few concerns
1)if a map has 12 players already id need to delete one, bringing the issue of breaking the game, and...
im hoping to get some help in setting up my unit w/ different animations
i used blood mage hero as a base, changed model to emisary,chaplin
i want to put the blood mage animation set onto the new unit
second i need help making an animation for an ability based off bladestorm
(i know the BS...
(see title) cant seem to find the animations/attachments to do this
(fricken blizz and thier hidden data)
its just typical that you cant jus look at the blademaster hero and see the needed data
maybe ill try to combine some animations into a custom,
hopfully thers a decent animations...
can i open world editor more that once?
i know i cant as is, but perhaps theres still a way?
like perhaps dual instals?
sorry if theres a guide, or its been asked alot but i cant search worth a darn
im trying to make it so i can train say a builder unit, but have it cycle thru
making pesant,peon,accolyte, etc
(using one buton obviously)
but not only changing the skin but the unit itself
*let me try again*
usualy you cant enter another players mine
in order to do so alter this setting
gameplay constants
Gold mine- ownership time buffer(secs) 2.00 (make 0)
and should be able to rob mines (as long as you dont get killed)
which would mean that if you use a race specific mine...
EDIT* WOOT i found it*
im wondering if theres a way to make it so non accolyte/wisp units
can use a haunted/entangled mine
so itd be like, even though theres 5 proper units harvesting the mine
i can still run a chain of peons thru it
also if itd be possible to do the above but rob or...
need help making event/condition to..
trying to make unit not affected by gold mine 1 unit capacity
im trying to make it so when specific unit mines gold, the mine temporary
gains 1 capacity
it should work like this
said unit uses harvest on gold mine
=mine gains gold mine ability...
im trying to make it so at level ten, heroes get +3 points (for total of 12)
also im making a hero w/ crow form, and want to make it only effected by
hero type attacks (in said form)
and while im at it, (for the sake of "one stop shopping")
im making an OP hero and was wondering if a...