So, the following triggers deal with barricades and zombie AI in a survival map I've been working on...
Basically, with the barricades, I've found that making them units that the zombies can walk around makes it a lot easier on me, because if the zombies couldn't walk through them their default...
Hey guys, I'm using Tinki3's GUI meathook right now, because I don't know how to code in JASS so I have a hard time editing the millions of JASS versions of the spell I find on the site.
The problem is that I need the spell to be MUI/MPI and Tinki3's is not, apparently. I was wondering if I...
Hey all:
I'm making a "blaze" spell, one where after its cast it gives the unit a move speed boost and leaves a trail of fire on the ground which burns enemies...
I did a search for similar abilities... And I found one in JASS, which I'm not familiar with and which also did some stuff that I...
Hey all.
I'm using a "Down" system in my map... I've talked about bugs I've had with it before.
Its nearly finished. The problem is that when you go down, I would like to turn collision off for the dead person so you can walk through them. Right now, you could strategically have a...
I have a healing spell in my map, based on heal.
It worked initially.
I've made a few more triggers, and while testing the map I tried to heal myself...
It wouldn't heal. I spent mana, I used my casting animation, but I recovered no health. It wasn't that I couldn't target myself: I...
Whats the best way to detect the target of an ability being cast?
I posted a system I was using for a reviving teammates mechanic in a map I'm making (http://www.thehelper.net/forums/showthread.php?t=129060).
I think I figured out that the problem with the revival trigger I posted there was...
Howdy.
So I'm using a "Down" system in my map. When a Player's unit dies, the unit is replaced with a neutral counterpart and is paused at it's death animation.
A teammate can then run up and revive them with a spell I've given everyone called Defibrillate.
When all teammates are down, you...
Some buffs don't go away with dispel magic.
Disease from Disease Cloud/Plague ward is one of these.
Any way to remove it easily without making a new spell to do what Disease Cloud already does?
Right now I'm trying:
Dispel Plague
Events
Unit - A unit Starts the effect of...
I'm working on a passive "Shot gun" spell.
Right now, the leveling the spell causes you to research an upgrade that Enables attack two (a splash missile) and then increases the spill radius of the damage.
But what I need help with is coming up with a distance based damage system...
Is there a condition that checks if an integer is even, or divisible by 3, etc?
I'm working on a system where every few rounds or so, the computer enemy researches a tech upgrade to make his units harder to kill.
Right now, I have it running at the end of an expiration timer associated...
So I'm looking through threads and I've noticed the trend that people add expiration timers to their Dummy units to clean them up.
Is there a big advantage to doing it like this? Or is just to avoid making a second trigger for "Unit Finishes the Effect of DummyAbility --> Remove Unit?"...
Wendigo Blizzard I
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Blizzard (No DMG)
Actions
Unit - Create 1 Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing...
Let me ask this first, and then read on if you think you can answer:
What I'm asking is: Does anyone have any experience with this sort of spawning system that can give me some pointers?
Second, I don't need a custom designed trigger, just a few suggestions as to where to begin. If you...
So I want to do difficulty settings in my game, and on higher difficulties, I want the enemies to move faster, hit harder, and take more damage.
The enemies spawn in waves, btw.
So two ways to do this: Create a unit for each difficulty, so Unit01(easy), Unit01(normal) etc. This is rather...
Hey guys.
I want my players to spawn in 1 of 9 zones randomly. However, since there are 6 players and 9 zones, and they all spawn at the same time, the odds of 2 or more players spawning together in the same region is pretty easy.
I want to prevent this. I'm trying to design a trigger that...
Hey guys,
Does anyone have disabled version of the interface icons for strength, agility, intelligence sitting around? I did a quick forum search, but couldn't find them.
I was going to start trying to make my own, when it occurred to me that the idea isn't terribly original and someone...
Hey,
So I'm working on a spell that raises a zombie from a player's victims. The zombie spawning itself is working out fine.
I'm trying to figure out a way though to make it so that the zombies will belong to the player, but the player will have no control over them. The zombies are just...
Hello all.
Interested in the ability system used in Azeroth Grand Prix map, that came out with an old patch of WC3.
If you're not familiar, in the map you drive a cart through a "Random Power Up" unit, which then gives your cart a random ability. You can hold up to 4, and the hotkeys are "a"...
Hello!
I'm working on a Risk style map with 42 territories that will randomly (and as equally as possible) be split between 2-6 players.
I'm not really sure how to go about doing it though.
First, I figured I would make an integer variable, and for each player with slot status playing...
I originally posted a thread about floating text problems here. Then I realized I'd have more questions, so I figured I'd put them all here.
This is an ability question:
"My next question: In the board game, you can replace 10 individual armies with one tank, which has the same power...