eliw00d
New Member
- Reaction score
- 3
Zombie survival map (no name yet)
I've always really liked Zombie survival maps, such as: Afterlife, Zombie Survival Z, etc. These are great on their own, but I've always wanted more. I've been testing a lot of what I would do in a map like this out, and I think I'm finally going to follow through with it. These are my ideas so far:
Two modes: Timed and Sandbox
- Timed will be the story mode. The dead rise from their graves, infection spreads throughout the cities. But there is hope, the military is sending out a call for all survivors to hold out for a few days for them to arrive and purge the infected. They have already done so in the neighboring town and are on their way. Survive for 3 days, or a little over an hour in-game (tentative). Players will be scattered throughout the map and can band together to survive. You will have to break into stores to find ammo, weapons (mostly civilian) and other items. Food and water are not major concerns.
- Sandbox will be the weekend-long mode. More or less the same story and game play, except that the military is not coming. Heck, you could be all that's left. There is no time limit, survive for as long as you can by building shelters, hunting for food and cooking it over a campfire, and more. Much needed items lie in the stores, houses and other buildings in town, but the zombies are everywhere. Food and water play a big role in your survival. Will you die of starvation or thirst? Or will you be eaten alive? Or will you be the one doing the eating...
Weapons will be divided up into either melee (edged and blunt) or ranged (firearms for now). Firearms will be tiered so that a majority of what you find will be civilian weapons, such as hunting rifles, civilian versions of military weapons...what you'd find in a store, basically. But there will be rare firearms that could spawn due to events (a military convoy being overwhelmed).
Ammo will be divided up into magazines, clips, bullets and shells. For example, a Ruger Mini-14 will use standard box magazines (30 rounds + 1 in the chamber), but can also use double drum magazines (100 + 1). Vintage rifles, such as a Mosin-nagant will use stripper clips, etc. You will keep magazines no matter what, empty or partial, and will have the option to refill them with bullets/shells. That way, if you find a rare (and it will be rare) double drum magazine that holds 100 rounds, you can circulate it by refilling it later, or handing it to another player to refill it for you while you send more rounds down range. I haven't decided how long it should take to refill magazines.
Restarting in game will definitely be an option for both modes. I always hate remaking and losing the good players.
Anyways, what kinds of things would you want to see in a map of this theme?
I've always really liked Zombie survival maps, such as: Afterlife, Zombie Survival Z, etc. These are great on their own, but I've always wanted more. I've been testing a lot of what I would do in a map like this out, and I think I'm finally going to follow through with it. These are my ideas so far:
Two modes: Timed and Sandbox
- Timed will be the story mode. The dead rise from their graves, infection spreads throughout the cities. But there is hope, the military is sending out a call for all survivors to hold out for a few days for them to arrive and purge the infected. They have already done so in the neighboring town and are on their way. Survive for 3 days, or a little over an hour in-game (tentative). Players will be scattered throughout the map and can band together to survive. You will have to break into stores to find ammo, weapons (mostly civilian) and other items. Food and water are not major concerns.
- Sandbox will be the weekend-long mode. More or less the same story and game play, except that the military is not coming. Heck, you could be all that's left. There is no time limit, survive for as long as you can by building shelters, hunting for food and cooking it over a campfire, and more. Much needed items lie in the stores, houses and other buildings in town, but the zombies are everywhere. Food and water play a big role in your survival. Will you die of starvation or thirst? Or will you be eaten alive? Or will you be the one doing the eating...
Weapons will be divided up into either melee (edged and blunt) or ranged (firearms for now). Firearms will be tiered so that a majority of what you find will be civilian weapons, such as hunting rifles, civilian versions of military weapons...what you'd find in a store, basically. But there will be rare firearms that could spawn due to events (a military convoy being overwhelmed).
Ammo will be divided up into magazines, clips, bullets and shells. For example, a Ruger Mini-14 will use standard box magazines (30 rounds + 1 in the chamber), but can also use double drum magazines (100 + 1). Vintage rifles, such as a Mosin-nagant will use stripper clips, etc. You will keep magazines no matter what, empty or partial, and will have the option to refill them with bullets/shells. That way, if you find a rare (and it will be rare) double drum magazine that holds 100 rounds, you can circulate it by refilling it later, or handing it to another player to refill it for you while you send more rounds down range. I haven't decided how long it should take to refill magazines.
Restarting in game will definitely be an option for both modes. I always hate remaking and losing the good players.
Anyways, what kinds of things would you want to see in a map of this theme?