4 Skill Problems. Armour and meathook.

Phoenixman

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Hey guys :D
im working on a Jurassic park: The hunted, in the members projects section and im trying to finish my first hunter, the slaver but ive come across some problems that i hope i can get help with :)

1. Armour reduction aura, how do i make a aura that reduces enemies armour? i cant find the right buff :(

2.Power hook.
http://www.hiveworkshop.com/forums/...a-152465/?prev=search=meat%20hook&d=list&r=20

ive added this skill to my map, it works fine except for one problem. the hook can grab buildings and pull them to the hero, which is kind of useless considering if a human has a wall he cant hide behind it if the hunter can drag it 1000 ingame metres away from the humans :p

how can i make it so the ability only effects units? i actually want it to bounce back if it hits a building, a chain wouldnt damage a rock building would it etc?

3. Rescue hook.
same as the skill above, but its used on a friendly unit to pull them to safety. it can go OVER walls etc. but doesnt effect enemy units. also doesnt hurt the friend. :D

the human rescuer will have this skill to save his friends from death etc :)

4. both hooks been in the same map, while experimenting with the hooks i created 2 and gave them different skills, the problem is both skills would activate Both triggers. meaning the chain is launched twice.
how do i create the skill so i can have 2 hook skills at once.

i assumed that the hash table was to blame since they both use the same one?


Thanks in advance :) of course anyone who can help at all will get credits in the map :D id rather have a better made map because people have helped me then a worse made buggy map that i did alone :p
 

HeX.16

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Pheonix ill start with fixing them both now. Give them to you soon.
 

canons200

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for the aura, go to your main editor, go to file, select preference, in the general, tick allow negative real value in object editor, then create an ability base on devotion aura, target allow tick enemy, set the armor bonus -amount.

what is hook? sry
 

HeX.16

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Well for the hook i just found it a shitty spell so i found a better and much easier to change one sorry about that. If you really need to use that old one i guess ill modify it for you as for the armor i just changed devotion auras bonus to a negative and made it affect enemies and not allies.
 

Phoenixman

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well ive already added that hook and its all GUI :p
i avoid jass because i dont understand it at all so cant edit it :p

if you could edit it id love you for it :p i mean even if i used a better hook its a good idea for me to learn how to edit the gui one aswell :)
every little helps etc :p

OOO i was close!
i made the devotion aura, but couldnt figure how to set it to negative, 0.00 was as low as it would go :)

Thanks for the fast help guys!
really life savers :)

i get the feeling ill be having alot of these questions over the next few months, ive got 10 hunters planned before i release the game :p

if your interested in giving me a hand and ill give you guys credit for writing spells more effectively in Quests and on start up :)
as i said before :p id rather have a better made map because people have helped me then a worse made buggy map that i did alone :D
 

HeX.16

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That other meat hook is just so much harder to edit and stuff because he uses to many different conditions and stuff.
 

Phoenixman

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hmm
the problem with that jass one is it does to much :p
and i wouldnt know how to edit its levels and ranges etc.
also :p
i need 2 seperate skills.

one that can grab allies and one that can grab enemies. not both because
the Human rescuer can grab the allies and not enemies, while the slaver can grab enemies with it :p
although maybe the slavers could be used to pull a enemy back from death but it cant hurt him :/

confused? me to :p

on the meathook im using atm i managed to make it ignore buildings but not treat them like a doodad, it went through the building and hit the human behind the wall xD
which isnt what i wanted :(


actually now im here ive always wanted to know, how does the pudge wars one allow the player to make the hook bigger, more range etc? like by buying items?
because that would make hunter items easier :p
or a upgrade they research that increases hook size etc :)

ideas?
 

HeX.16

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Well its prob just a dummy item which does nothing but rather adds to a counter.
eg.
Range = 50*lvl of meat hook + XXX counter.
Something like this im guessing.
 

Laiev

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Well, in pudge wars what you want know is a little easy to explain..

just using condition, when you learn an ability, set X = X + 1

then in trigger of hook when you cast it, it will check the number of X and use in size/range/damage/etc

also jass ins't hard to edit, all the things which you can edit is at the top with the // and a comment in that line

people make spell easy to edit :p if you need any help with any edit in jass spell, just pm me
 

Phoenixman

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dont suppose any of you loverly people who have the occasional time spare to answer questions have Msn?

i find that in this forum posts disappear really quickly :p

if i use the JASS version as my slavers skill. it can rescue the other hunter aswell as attack the human
but where do i edit the range per level etc? and the damage. and how the chain looks :p

if i do that then i just need a hook for the rescuer hero, who can save his friends.
i want it todo the opposite of the slavers skill.
it can only grab a friend, and it heals that friend for 100 health x level of skill. 4 levels

etc :p

there i think thats much easier to understand then my essay before :p
 

Laiev

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dont suppose any of you loverly people who have the occasional time spare to answer questions have Msn?
Yes, some people, like me, got a
im_msn.gif
icon in the line inside the cont post thing, just click it :rolleyes:

if i use the JASS version as my slavers skill. it can rescue the other hunter aswell as attack the human
but where do i edit the range per level etc?
is what i say, at the top of the spell you can edit it.

and the damage.
same like range

and how the chain looks :p
in dummy chain :D

if i do that then i just need a hook for the rescuer hero, who can save his friends.
i want it todo the opposite of the slavers skill.
it can only grab a friend, and it heals that friend for 100 health x level of skill. 4 levels

etc :p

there i think thats much easier to understand then my essay before :p

Well, to heal and just get friend, probably you'll need to edit the script of spell, what is a bit easy, because you just want to change some condition and some argument instead of damage just heal...

So easy :D
 

Phoenixman

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do you mind if i add you? :p
probaly make my map be finished alot sooner if i dont have to wait 8 hours to get my question answered on here :p when i need it to continue :p
( i do alot of my working at very early hours on the morning) :p
 

HeX.16

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Wow Laiev that was a great post. Completly showed how jass is better that gui.
 

Laiev

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Wow Laiev that was a great post. Completly showed how jass is better that gui.
Not really.... but jass is a bit more fast then GUI, a good example is.. What is more fast? You talk to me to me talk to Phoenixman or just you talk to Phoenixman without me? of course the second one :p

but has other side.... A good editor in GUI can make things which a 'normal' editor in jass can't do :p everything depends of the owner

dam gui haters :p
make me look bad ;)
I don't hate gui '-' gui are cutes and just fast to do :D

do you mind if i add you? :p
probaly make my map be finished alot sooner if i dont have to wait 8 hours to get my question answered on here :p when i need it to continue :p
( i do alot of my working at very early hours on the morning) :p

You can add me if you want :p no problem
 

punwisp

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Hey guys :D
im working on a Jurassic park: The hunted, in the members projects section and im trying to finish my first hunter, the slaver but ive come across some problems that i hope i can get help with :)

1. Armour reduction aura, how do i make a aura that reduces enemies armour? i cant find the right buff :(

2.Power hook.
http://www.hiveworkshop.com/forums/...a-152465/?prev=search=meat%20hook&d=list&r=20

ive added this skill to my map, it works fine except for one problem. the hook can grab buildings and pull them to the hero, which is kind of useless considering if a human has a wall he cant hide behind it if the hunter can drag it 1000 ingame metres away from the humans :p

how can i make it so the ability only effects units? i actually want it to bounce back if it hits a building, a chain wouldnt damage a rock building would it etc?

3. Rescue hook.
same as the skill above, but its used on a friendly unit to pull them to safety. it can go OVER walls etc. but doesnt effect enemy units. also doesnt hurt the friend. :D

the human rescuer will have this skill to save his friends from death etc :)

4. both hooks been in the same map, while experimenting with the hooks i created 2 and gave them different skills, the problem is both skills would activate Both triggers. meaning the chain is launched twice.
how do i create the skill so i can have 2 hook skills at once.

i assumed that the hash table was to blame since they both use the same one?


Thanks in advance :) of course anyone who can help at all will get credits in the map :D id rather have a better made map because people have helped me then a worse made buggy map that i did alone :p

Type in simply -1.00 or w/e value you want to put in. But remember how strong you make things, negative effects have lot stronger effect on units then positive ones.

Also if you want the aura to target enemies, simply go to something like storm bolt, and copy its targets allowed, and paste it on the auras targets allowed. Unless you want the aura to effect your units.
 
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