A Map To Pawn!! help..

FMAlchemist

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Yay, finaly holidays, and i'm working on my map... Zzz creeping is a b1tch and terraining is proving to b difficalt, ans welltriggering is just plain gay, ahhas but while making this map, i'm learning heaps ^_^. so yeah.. =]. we decided to add a little bit on DBZ in it, how after a time period, bosses come, and once bosses r killed the creeps get that much harder =]. sounds alright hahas yeah. i'll keep updated.

Edit: we need a trigger'er for our map. will have equal credit *
 

Oninuva

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FMAlchemist said:
Well, my first hero, is a defender.. so his str per lv will b heaps more then other units..

-------Hero - Defender - Human
Att cooldown - 4
dmage base -1
Damage Number of idce - 1
Damage Sides per Die - 10
Defence Base 3
Agi per lv - 0.05
Gold Bounty Awarded - 50
" " " Number of dice - 0
" " " Sided per die - 0 (dunno how dices work well... just give 50 gold.. per kill.
Hit Points Maximum (Base) - 70
Hit Points Regen rate - 0.25
Int per lv - 0.75
Mana Initial Amount - 10
Starting Agi - 2
Starting Intel - 2
Starting Str - 8 (they equal to 12.)
Str per lv - 2.20

-------Gameplay Constants
Att Bounes per primary Att. Point - 0.08
Att speed bounes per agi point - 0.02
Defence base Value (b4 agi bounes) -2.00
Defence Bounes per agi point - 0.20
HP regen per str - 0.05
Hit points per str - 12
Mana point per intel - 8
Mana regen per Intel - 0.03
Move ment per agi point - 0.05
Max level - 50
creep reduction table - 100

Cool but no cookie? good luck with your map.
 

FMAlchemist

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ahahs thanx + i need some hero ideas for beast and human teams and 11 spells for them if possiable. :D
 
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