System Afk-Kick

Dest

New Member
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26
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What happens if a base is pushed to the limit and they're stuck inside defending for 20 mins anyway?
This is true... But i didn't tell you to make the region the whole base. Just make it smaller. I don't think you won't leave it for so long

Most people like bigger things. Bigger things. Again, this system is pointless, even though you may be lucky if a person comes along and likes the system. :nuts:
 

GetTriggerUnit-

DogEntrepreneur
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129
Lool, lot of stuff, for nothing, you could use a loop, and save like 20 triggers.

It doesn't. It just defeats them...

I always wondered, when it tells you "you disconnected" it's because the creator, made a kick system that desync the desired played?
 

Sevion

The DIY Ninja
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413
Lots of things can give that message. Like lagging out.

We've already discussed how inefficient the code is. Leave it be now.
 

GetTriggerUnit-

DogEntrepreneur
Reaction score
129
Lots of things can give that message. Like lagging out.

We've already discussed how inefficient the code is. Leave it be now.

For example, in Hero siege, red can type -kick (color), it gives you the message "You disconnected". It's mean the -kick makes you desync on purpose?
 

Sevion

The DIY Ninja
Reaction score
413
That really depends on how the user is "kicked".

Whether he's defeated or desynced through GetLocalPlayer (though defeating is much easier, why anyone would get complicated by desyncing is beyond me) gives different messages
 
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