Igor_Z
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- Reaction score
- 61
As you guys know it is very insulting when some players abandon the game and go elsewhere making the game imbalanced. But that cannot be stopped. The only thing that we can do is to kick them out of the game. To do this firstly we need an accurate and precise system to detect them. The system that is mostly used is not very accurate. It checks if a unit hasn't moved or done any action for some time. That system can be easily interrupted if the player comes, moves his unit a little and goes afk again. That's why I constructed this system. You can combine the first system with the system I'm about to show you which will increase the efficiency. The system isn't 100% precise but you can use it if a unit stays long time in his base. I have many triggers in my map that's why I can't show you here. If you have any suggestions on how to fix/improve this system let me know. I'm using this system in my map and still I want to improve it. More explanation in the map.
System Info:
GUI/JASS:GUI
Lagless: I don't know yet. I have only tested it in Single Player
Leakless: Yes
Length: Yes, I'm afraid its very long. I can't think of a way on how to shorten it
Screenshots: I can't take any screenshots. You have to see it in person
Implementation:
Strength: Low; Very easy to implement.
You copy all the triggers(make sure you have Automatically create unknown variables while pasting trigger data ticked) and you create as many afk regions as you want. In our case 2 regions are needed.
Need to fix stuff:
1) I think this system can be made more short.
2) I don't know how to fix when the afk timers reach 10 minutes to show the game text only once not to spam many times.
The map:
System Info:
GUI/JASS:GUI
Lagless: I don't know yet. I have only tested it in Single Player
Leakless: Yes
Length: Yes, I'm afraid its very long. I can't think of a way on how to shorten it
Screenshots: I can't take any screenshots. You have to see it in person
Implementation:
Strength: Low; Very easy to implement.
You copy all the triggers(make sure you have Automatically create unknown variables while pasting trigger data ticked) and you create as many afk regions as you want. In our case 2 regions are needed.
Need to fix stuff:
1) I think this system can be made more short.
2) I don't know how to fix when the afk timers reach 10 minutes to show the game text only once not to spam many times.
The map: