Bloodcount
Starcraft II Moderator
- Reaction score
- 297
I know that there are a lot of Altered melee projects here, and I am happy to see that this map gendere lives. Here is my altered melee
The Story:
Come, wanderer, I have a tale to tell. The tale of the Forgotten Island. Long, long ago, there was an Island, with the ultimate treasure hidden in it. Evry one of the four Races sent their best Warriors to go and Retreave the prize. The Lichking knowingly Seperated this island from our world.For 3 thousand years, the warroirs sent there have been seealed away, fighting to get the artifakt, hoping that once they have retreaved it they can get back home. Knowing this the Lich King created a second world. Just like the one the great battle between the night elfs and the burning legion was held. Unfortunetly like there are no identical dust, there is no ideantical spell. So the Lichking created another, unknown world.
This map changed a lot since the day i got inspired to do it. It also got delayed a lot. But I finally finished it. This is not the ordinary altered melle map- tons of new races, Units and heroes. This map was made to make the battles moore interesting. For start let me tel you that for now the races have just 1 new unit(each one has it), but most of the units are balanced/reworked. As I said before the battles are made to be moore intense. For one thing the gold mines are not protected so you can epand. There aren't many creeps so you must fight with the other player mooore often. But that is not all. I've added systems that shloud make the map-gameply moore intense. One thing are the Silent Catheadrals. These are Immortal catheadrals scattered arround the map. if you come close to one of them, It will be converted to your side. These buildings have hudge sight range so you can see when the oponent will atack you. These buildings give you an edge, so be carefull. Each race has evolved a "devil trigger", this means that if your unit's hp falls under serten % he will get armor and dmg bonus and 120% lifestealfor 7.5 seconds if the unit's hp doesn't get up, then the line he will have these skills for another 7.5 seconds. One last thing are the tactical inventorys that each hero has. THey contain spels that cost no mana and will help you in battle. In the future you will have to buy the weapons and when you use them they wil dissapear so you have to buy them again, but they are free for now in the name of testing. I am working on another system but I have no luck with it for now.
Screenshot Time!
• The map has dumb AI(they don't use taktical inventory and the silent catheadrals.) But it will be fine for the testing. Please give me feedback,
+rep for long/usefull feedback, good/usefull ideas and anything else i find gppd/useful.
I will post what I have so far
Terrein 100%
Populating The Terrein- 100%
Re-maiking the units- 100%
Re-maiking the upgrades 100%
adding new units 100%
Adding Systems 100%
Balancing& remooving major bugs 100% things are as balanced as they will be for the beta version.
Release date- Beta is now!
Here is a changelog of the units i have edited so far
undead
THe Orc Horde
The Night Elves
Human Aliance
Please, Give me feedback, I'd really apriciate it.
Note: my spelling S**ks here. I was too tired when writing this
The Story:
Come, wanderer, I have a tale to tell. The tale of the Forgotten Island. Long, long ago, there was an Island, with the ultimate treasure hidden in it. Evry one of the four Races sent their best Warriors to go and Retreave the prize. The Lichking knowingly Seperated this island from our world.For 3 thousand years, the warroirs sent there have been seealed away, fighting to get the artifakt, hoping that once they have retreaved it they can get back home. Knowing this the Lich King created a second world. Just like the one the great battle between the night elfs and the burning legion was held. Unfortunetly like there are no identical dust, there is no ideantical spell. So the Lichking created another, unknown world.
This map changed a lot since the day i got inspired to do it. It also got delayed a lot. But I finally finished it. This is not the ordinary altered melle map- tons of new races, Units and heroes. This map was made to make the battles moore interesting. For start let me tel you that for now the races have just 1 new unit(each one has it), but most of the units are balanced/reworked. As I said before the battles are made to be moore intense. For one thing the gold mines are not protected so you can epand. There aren't many creeps so you must fight with the other player mooore often. But that is not all. I've added systems that shloud make the map-gameply moore intense. One thing are the Silent Catheadrals. These are Immortal catheadrals scattered arround the map. if you come close to one of them, It will be converted to your side. These buildings have hudge sight range so you can see when the oponent will atack you. These buildings give you an edge, so be carefull. Each race has evolved a "devil trigger", this means that if your unit's hp falls under serten % he will get armor and dmg bonus and 120% lifestealfor 7.5 seconds if the unit's hp doesn't get up, then the line he will have these skills for another 7.5 seconds. One last thing are the tactical inventorys that each hero has. THey contain spels that cost no mana and will help you in battle. In the future you will have to buy the weapons and when you use them they wil dissapear so you have to buy them again, but they are free for now in the name of testing. I am working on another system but I have no luck with it for now.
Screenshot Time!
1 Bird View
2 General Critters and Doodads Part I
3 General Critters and Doodads Part II
4 Silent Catheadral
2 General Critters and Doodads Part I
3 General Critters and Doodads Part II
4 Silent Catheadral
+rep for long/usefull feedback, good/usefull ideas and anything else i find gppd/useful.
I will post what I have so far
Terrein 100%
Populating The Terrein- 100%
Re-maiking the units- 100%
Re-maiking the upgrades 100%
adding new units 100%
Adding Systems 100%
Balancing& remooving major bugs 100% things are as balanced as they will be for the beta version.
Release date- Beta is now!
Here is a changelog of the units i have edited so far
undead
•Shades have a verry weak chaos atack. They require 1 moore food however, so no swarming is possible.
•Ghouls hasve 40moore hp and their canibalizm skill is strenghtened to 25hp/sec
•Ghouls will have a charge ability envenoming the target, but it will cost them hp.
•The crypt fiends's web will be cast on ground units as well, but it has bigger cool down and it is only for 5 seconds.
•Gargoles are eaven stronger in stone form
•The banshee has deasent dmg
•The necromnacer has better dmg, he rises 3skeletons not 2, but the skill has a lot bigger cooldown and his unholly frenzy is stronger(at the cost of 5hp/per sec)
•The Abomination's desiese clod delas 3/dmg per sec, but it stais only for 30sec, not 120
•The Undead Main Base is a bit stronger
•The nerubian towers have moore dmg
•Ghouls hasve 40moore hp and their canibalizm skill is strenghtened to 25hp/sec
•Ghouls will have a charge ability envenoming the target, but it will cost them hp.
•The crypt fiends's web will be cast on ground units as well, but it has bigger cool down and it is only for 5 seconds.
•Gargoles are eaven stronger in stone form
•The banshee has deasent dmg
•The necromnacer has better dmg, he rises 3skeletons not 2, but the skill has a lot bigger cooldown and his unholly frenzy is stronger(at the cost of 5hp/per sec)
•The Abomination's desiese clod delas 3/dmg per sec, but it stais only for 30sec, not 120
•The Undead Main Base is a bit stronger
•The nerubian towers have moore dmg
•The Grunts will have a "last cry ability" if their hp falls uunder 30% they will get dmg and atack speed bonus.
•THe Raider's ensnare ability is stronger, their dmg is bigger
•Actually evry orcish unit has dmg increasement.
•THe shaman lightning shield is stronger
• THe Witchdoctor's Healing ward is much stronger.
•The Pulvarzize ability is stronger, but there is 5% less chance to be cast
•The War drums ability is slightly moore powerfull.
•The Watch tower has moore hp and dmg.
•orc burrows have +1 Armor
•THe Raider's ensnare ability is stronger, their dmg is bigger
•Actually evry orcish unit has dmg increasement.
•THe shaman lightning shield is stronger
• THe Witchdoctor's Healing ward is much stronger.
•The Pulvarzize ability is stronger, but there is 5% less chance to be cast
•The War drums ability is slightly moore powerfull.
•The Watch tower has moore hp and dmg.
•orc burrows have +1 Armor
•Archer's hp is slightly increased
•Archers have the night cripple ability- they can slow enemies a bit.(kinda like a verry weak version of the slow)
•Huntreses have slightly moore hp/
•THe huntreses ability "sentinel" now has bigger range
•The dryads poison is stronger
•The dryads have a new passive ability- purity- passivly gives moore hp regen.
•Druids of the taloo and of the claw have moore dmg.
•The montain giant's ability to use a tree as a weapon lasts for 10 moore hits.
•THe treant protectors have siege dmg.
•The moon wells have greater mana regen
•Archers have the night cripple ability- they can slow enemies a bit.(kinda like a verry weak version of the slow)
•Huntreses have slightly moore hp/
•THe huntreses ability "sentinel" now has bigger range
•The dryads poison is stronger
•The dryads have a new passive ability- purity- passivly gives moore hp regen.
•Druids of the taloo and of the claw have moore dmg.
•The montain giant's ability to use a tree as a weapon lasts for 10 moore hits.
•THe treant protectors have siege dmg.
•The moon wells have greater mana regen
•Footmen have slightly moore dmg(+1) and slightly moore armor
•THe defend ability is a bit stronger
•Knights have better atack speed
•Rifelmen have biggerdmg
•Rifelmen have better atackspeed but smaller range and less hp
•The mortar team has moore hp/dmg but less atackspeed
•Grifon Riders have better atackspeed.
•Sorceresses Now have the dmg and hp they needed to saty longer in battle
•SpellBrakers have "Defend" ability and slightly moore DMG
•Dragon Hawk Riders have chaos dmg and their net ability is tweaked a lot.
•Arcane towers have better feedback. Same goes for the spellbrakers.
•THe defend ability is a bit stronger
•Knights have better atack speed
•Rifelmen have biggerdmg
•Rifelmen have better atackspeed but smaller range and less hp
•The mortar team has moore hp/dmg but less atackspeed
•Grifon Riders have better atackspeed.
•Sorceresses Now have the dmg and hp they needed to saty longer in battle
•SpellBrakers have "Defend" ability and slightly moore DMG
•Dragon Hawk Riders have chaos dmg and their net ability is tweaked a lot.
•Arcane towers have better feedback. Same goes for the spellbrakers.
Note: my spelling S**ks here. I was too tired when writing this