AoE stat based damage

Angel_Island

Much long, many time, wow
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56
For MUI you can use this trigger:
Trigger:
  • Untitled Trigger 001
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set Group = (Units in (Playable map area) matching (((Matching unit) has buff Buff) Equal to True))
      • Unit Group - Pick every unit in Group and do (Actions)
        • Loop - Actions
          • Set PickedUnit = (Picked unit)
          • Set PickedUnitPosition = (Position of PickedUnit)
          • Set Group2 = (Units within 500.00 of PickedUnitPosition matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of (Owner of (PickedUnit))) Equal to True) and ((Matching unit) Not equal to (PickedUnit)))))
          • Unit Group - Pick every unit in Group2 and do (Actions)
            • Loop - Actions
              • Unit - Cause PickedUnit to damage (Picked unit), dealing (450.00 + ((Real((Strength of PickedUnit (Include bonuses)))) x 0.50)) damage of attack type Hero and damage type Universal
      • Custom script: call DestroyGroup(udg_Group)
      • Custom script: call DestroyGroup(udg_Group2)
      • Custom script: call RemoveLocation(udg_PickedUnitPosition)

Your spell must add a buff for this to work.

EDIT: Forgot to make it leakless.
 

Nexor

...
Reaction score
74
you should remove the buff after dealing damage to the target. the only issue is, tht you don't know who was the casting unit of the buff.
 

Angel_Island

Much long, many time, wow
Reaction score
56
you should remove the buff after dealing damage to the target. the only issue is, tht you don't know who was the casting unit of the buff.
The buff is for the caster. You can just modify the duration of the buff. When the buff disappears, the trigger will stop for the caster.
 

guneruh

Member
Reaction score
1
but that trigger picks units with the negative buff, and make those units hurt themselfs... I want to make the Casting unit hurt the Picked units, with that triggers it's not possible.
 

Angel_Island

Much long, many time, wow
Reaction score
56
No it doesn't. The trigger first picks every units with the buff, then picks every units around the units with the buff and hurts them. The buff shall be ON the caster
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
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216
It leaks a player. (Matching Unit is equal to Owner of (Picked Unit)).
 

guneruh

Member
Reaction score
1
No it doesn't. The trigger first picks every units with the buff, then picks every units around the units with the buff and hurts them. The buff shall be ON the caster
That's the problem, the "caster" has not any buff to hurt, an AoE per second stat based damage should be like Bladestorm or like Flamestrike (or whatever the name is the skill of the blood mage) , when the Blademaster uses this skill he has not buff on him, so i want him to make the damage of the bladestorm (I.E. 300 per sec) plus 50% of his strenght each second to all the enemy units.
 

Angel_Island

Much long, many time, wow
Reaction score
56
That's the problem, the "caster" has not any buff to hurt, an AoE per second stat based damage should be like Bladestorm or like Flamestrike (or whatever the name is the skill of the blood mage) , when the Blademaster uses this skill he has not buff on him, so i want him to make the damage of the bladestorm (I.E. 300 per sec) plus 50% of his strenght each second to all the enemy units.

Are you going to base it on bladestorm? Because the trigger does that when the caster has the buff, it hurts everyone around him.
 

Angel_Island

Much long, many time, wow
Reaction score
56
Cast your spell that gives the caster a buff. Trigger picks the caster that has the buff, then picks every units around the caster and damages them. What is so hard to understand?
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
Player variables leak. Again, player does not leaks itself bu the returned value leaks.
 
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