Joker(Div)
Always Here..
- Reaction score
- 86
My 5th attempted project!
Joker(Div) Presents:
Aeon of Strife/Tower Defence (AOTD)
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I. So, What is this?
II. General Map Info:
III. Game Mechanics/Info:
IV. Credits (As of Right Now):
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Progress:
Things to come on the next update:
Joker(Div) Presents:
Aeon of Strife/Tower Defence (AOTD)
_________________________________________________
I. So, What is this?
The map is just as the name states. It is a mix of an AoS and a TD. The map will force the players to be always alert, for they have 2 things to worry at once. It's purpose is the allow people truly shine multitasking skills!
II. General Map Info:
- Max Number of Players: 8
- Number of Teams: 2
- Number of Players Per Team: 4
- 8 TD Lanes, 1 per player
- 1 Mini AoS spot
- 40 TD Levels (+1 Bonus)
- 4 Tower Heroes (Pending)
- 5-10 AoS Heroes
III. Game Mechanics/Info:
- TD Gameplay:
- AoS Gameplay:
- How They Mix:
- The Challenge:
Each player will start with the same builder. There are no plans on creating new builders. The Builders will we able to build 5 (Possibly more) Towers. 1 barricade, and 4 "tower heroes." Each tower hero will NOT BE ABLE TO ATTACK/MOVE, instead they have their own unique skills which you must utilize to kill creeps. Each tower will be able to blink to the wanted destination, obviously being limited to their own lanes. The tower heroes will be able to level up. They will not have any collision(pending), so you must create smart mazes according to the type of skills that the heroes have.
- AoS Gameplay:
The AoS part of the map will start instantly as well as the TD portion. The players will have a choice of (10 < Number > 5) heroes. The AoS terrain will only have 2 lanes, with towers for each team guard it. At each end, there will be a main which must be killed. When the main is killed, the AoS will completely restart. Common things such as hero revive and recipes will all be included in this mini AoS.
- How They Mix:
Each team will have 1,5,10 (hosts decision) lives. The creeps that pass the TD portion will leak to the AoS portion, where they will solely target the main of the team the leaker was on. Every time the main dies, the team will lose a life. Experience among your TD heroes and AoS heroes will not be shared. You will have the same type of income from both the AoS and TD kills.
- The Challenge:
So, why does this map need multitasking? There are two main reasons. One, no towers will attack by themselves (although there may be a few channeling and passive spells), so you must constantly spam spells to kill creeps. Two, the AoS will be your primary gold source. TD creeps will take a while to kill, so you will need a constant income to aid you. Once you leak the TD creeps, their bounty will go away. So, to summarize all this, TD creeps = Big money, long time to kill / AoS creeps = Small money, constant income. Hero kills will obviously reward with gold. Death in the AoS will cost you gold. You must be able to keep a good balance of spending gold on both TD and AoS supports.
IV. Credits (As of Right Now):
- Cohadar
- ABC
- ABCT
- TT
- PUI
- Recycler
- Dialogs System
- Vexorian
- NewGen Editor
- SimError
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Progress:
JASS:
//Terrain @========= 5%
//Heroes ========== 0%
//Items ========== 0%
//Systems @@@@@@@=== 70%
//Units ========== 0%
Things to come on the next update:
- More in depth Game Info