Ban player I attack trigger

ScreWe

New Member
Reaction score
5
What did I do wrong?

Code:
Ban
    Events
        Unit - |c00ff0000Banner 0000 <gen> Is issued an order targeting an object
    Conditions
        (Issued order) Equal to (Order(attack))
        And - All (Conditions) are true
            Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Targeted unit) is A structure) Equal to True
            Then - Actions
                Dialog - Change the title of dialogban to (Are you sure you want to ban + (Name of (Triggering player)))
                Dialog - Create a dialog button for dialogban labelled Yes
                Dialog - Create a dialog button for dialogban labelled No
                Dialog - Show dialogban for Player 1 (Red)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Clicked dialog button) Equal to Dialogyes
                    Then - Actions
                        Game - Defeat (Owner of (Targeted unit)) with the message: Defeat!
                    Else - Actions
                        Do nothing
            Else - Actions
                Do nothing
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
1) There is no triggering player in your trigger.

2) You have to make a new trigger for checking what dialog button is pressed since it has to use the event "A dialog button is pressed for <your dialog>".
 

Pineapple

Just Smile.
Reaction score
576
you made a mistake with the And - All Conditions are true, actually, a few.

1) its not needed...

@) You need to put the conditions in the and all condition (drag and drop...)

edit: Also, you need an event: (A Dialog button is clicked)
 

ScreWe

New Member
Reaction score
5
I got it all working except for 2 things... It doesn't show me who I'm trying to ban... and No matter what I ban myself :p

Code:
ban
    Events
        Unit - A unit owned by Player 1 (Red) Is issued an order targeting an object
    Conditions
    Actions
        Dialog - Clear dialogban
        Dialog - Change the title of dialogban to (Sure you want to ban  + (Name of (Owner of (Targeted unit))))
        Dialog - Create a dialog button for dialogban labelled No
        Dialog - Create a dialog button for dialogban labelled Yes
        Set Dialogyes = (Last created dialog Button)
        Dialog - Show dialogban for Player 1 (Red)
Code:
ban2
    Events
        Dialog - A dialog button is clicked for dialogban
    Conditions
        (Clicked dialog button) Equal to Dialogyes
    Actions
        Game - Defeat (Triggering player) with the message: Defeat!
 

Forsakener

New Member
Reaction score
4
this might help

This may help... Try making one for each player.. becuase your not desiganting a player so you need to make a trigger for each player directly designating them... I hope this helped?
 

Forsakener

New Member
Reaction score
4
I got it all working except for 2 things... It doesn't show me who I'm trying to ban... and No matter what I ban myself :p

Code:
ban
    Events
        Unit - A unit owned by Player 1 (Red) Is issued an order targeting an [COLOR="red"]object[/COLOR]
    Conditions
    Actions
        Dialog - Clear dialogban
        Dialog - Change the title of dialogban to (Sure you want to ban  + (Name of (Owner of ([COLOR="Red"]Targeted unit))))[/COLOR]
QUOTE]

wait i see what you did wrong i think your issuing agianst a object is it oject or unit? you might need to change it to unit
 

ScreWe

New Member
Reaction score
5
Now to get the banning right.... My current It all works except for setting them defeat.
Code:
ban
    Events
        Unit - A unit owned by Player 1 (Red) Is issued an order targeting an object
    Conditions
    Actions
        Dialog - Clear dialogban
        Dialog - Change the title of dialogban to (Sure you want to ban  + (Name of (Owner of (Target unit of issued order))))
        Dialog - Create a dialog button for dialogban labelled No
        Dialog - Create a dialog button for dialogban labelled Yes
        Set Dialogyes = (Last created dialog Button)
        Set bannee = (Picked player)
        Dialog - Show dialogban for Player 1 (Red)
Code:
ban2
    Events
        Dialog - A dialog button is clicked for dialogban
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Clicked dialog button) Equal to Dialogyes
            Then - Actions
                Game - Defeat bannee with the message: You've been banned.
            Else - Actions
                Unit - Create 1 Ban me!!! for bannee at (Player 1 (Red) start location) facing Default building facing degrees
 
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