Barrack Wars

C

Chups

Guest
Okay for the Upgrade Part, let us not limit only on def upgrade but also on attack,range,HP etc etc

so at north and south conquerable lands, there would be 6 blacksmiths and when a team captures it, each player in the team would control a blacksmith of their own.........also, put 2 upgradable guard towers at the entrance of these conquerable lands(the owner would be the one who captures the conquerable land)

regarding the barracks upgrade itself,at 1st, players would choose their race and each race has their specialty, for example: Elves:Range
and then, after players chose their race, they are to upgrade their barracks to a better barracks with an appropriate amount of gold
 

denmax

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Suggestions:
I'm not sure what to call it but here:
Radar Jam/Blindness
Nearby towers cannot gain sight of units passing but if an enemy UNIT is near it, they gain the sight FROM the unit. |nLasts 7.5 seconds.

Also this one:
Military Scan/Military Spy Sight
Sees out the military units in the enemies field, giving you what are it's status of units by type (Infantry, Light Vehicles, Heavy Vehicles, Workers, Heroes, etc.). Does not detect invisible and incoming units.
 

denmax

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Here..

This is what you look out for:

I only created AI for Players 1 and 7.. So just copy it and change the BARRACKS, Points and other things..


PS: IT LEAKS!!
 
C

Chups

Guest
having so much snipers was fun!!!!!!!
how abt adding a tank with multiple missiles?

and when would the northern and the southern lane be added?
 

waaaks!

Zinctified
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256
wow you make the AI fast

its ok if its leaks, ill just fix that

OFFTOPIC: im really slow at passing maps, pasting triggers and testing maps because this computer im using has no wc3, and if got one my dad get mad, my real computer is at my room, but theres no internet, thats why im really slow at passing files and testing maps

maybe version 3 Chups
yes ill add a transport tank that when if upgrade it, it fires missiles
 

denmax

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The only thing that took me long is testing it T-T I had fun..

THE AI KILLED ALL MEH KNIGHTS T-T

STOOPID*!!!! They covered the lane T-T

I had an idea.

Building named as BARRICADE.. XD You know what it does...
 

waaaks!

Zinctified
Reaction score
256
maybe ill make them units, like a barricade that walks slow and when u used deploy as their ability they deploy and act like a box
 
C

Chups

Guest
4 the next version:
Make a Transpo Tank w/out missiles(only machine gun)
Make an artilery tank w/ multiple missiles
add the upgrades
Change the price of the snipers to 2k
Remove Snipers' Scope
Add Stealth Snipers
disable friendly fire
add kick option

AI Report:
It makes the game REALLY LAGGY!!
it even made my PC hanged

For Future Versions:
Add Aircrafts: Aircaft Carrier,Jet,Mothership,etc etc
Add Tower Builder/Repairer
Nukes maybe....
 

denmax

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>It makes the game REALLY LAGGY!!

T-T I noticed, some trigger made it lag, I'm gonna delete it..

Edited Version:
AI Build up is changed
Has not been tested yet by me, REPORT IF LAGGED..
Added Player 2 and 8 AI..
 

denmax

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Sorry if the AI is just so stoopid* but I don't really know how to make AI unit training mechanisms..
 

waaaks!

Zinctified
Reaction score
256
hey denmax i tried the AI yesterday and i changed the triggers to JASS and removed some leaks, but when the train units, it starts to lag, thats why i removed it, does that one doesnt lag, ill DL it....
 
C

Chups

Guest
it does not lag anymore :D

waaks look at my suggestions for the next version at page 2
 

denmax

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>does that one doesnt lag,

o_O Weird..

Anyway, no it doesn't...

Q: Is it better to have an RPG with 2 teams or 1 team only?
 
C

Chups

Guest
1 team!!!!!!

_____________________________________
waaaks/denmax u have GG-client?

if u do lets play it there
 

waaaks!

Zinctified
Reaction score
256
no i havent, i dont even have wc3 in this computer

what do u mean by the kick option, kicks players?

ill add aircraft but not future or modern ones
 
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