Battle Ship Xtrm

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DemonOfNight

Guest
woaah, nice work with the terrain, i do really like it. Ship interiors are a lil small but the ship model is really nice! Good work:D I like the triggers youve done, the doodad you added on the repair place is bad, its kinda ugly when we see it in the game (no offense) ill remove it ok... Your load/upload system is kinda good. Btw, combining dont work i dont know if you wanted it to work now! I will make some items, finish the north base and try to do everything im able to do!!!
 

Sooda

Diversity enchants
Reaction score
318
Intersting, I learned JASS from Vexorian' s and Dealin' s tutorials, I have no idea about "rules of nameing variables". I need to give them next time better names, really I don' t want someone to spent on my JASS 24 h to figure out "u" means unit.

EDIT:
>My mom created a very easy trigger for me so i didnot need any Jass at all^^
You just have to assign you items to itembasic and itemdoubled
Is your mom programmer ?
 

SerraAvenger

Cuz I can
Reaction score
234
thx for the flowers ;)

the doodad you added on the repair place is bad, its kinda ugly when we see it in the game (no offense) ill remove it ok...

Yeah I know remove it...

don said:
Btw, combining dont work i dont know if you wanted it to work now! I will make some items, finish the north base and try to do everything im able to do!!!

It works. You have to click on an item to double it. And too, it yet only works for basic cannon...
You have to set the variable "itembase[x]" to the item you want to double and "itemsdoubled[x]" to the item you want to result. (where x is a number you choose. It just has to be the same on itembase and itemsdoubled).
If you don't understand, just look at the Init trigger and do it the same how I did it with the cannon.

Try it and enjoy it ;)

@Sooda: kinda yes. She's working at SUSE engineering for Novell in Nuremberg. She studied computer science ages ago.
And no problem with your u, that only took me 2 hours to understand, as it was used as argument in the createunit function. Greater problems were the a and the n^^ I tried to make the trigger a bit easier, you will notice that I removed a and n and set it to 5* and 5*-3 the other local variable...

gl & hf!

Jonez
 
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DemonOfNight

Guest
>yes the double wepon thing work.
Yes it does but only for the first, when you have a double bombard cannon, it just remove the 3, im trying to solve this problem and it would be better if the player didnt have to click on the item twice to double it!
 

SerraAvenger

Cuz I can
Reaction score
234
>yes the double wepon thing work.
Yes it does but only for the first, when you have a double bombard cannon, it just remove the 3, im trying to solve this problem and it would be better if the player didnt have to click on the item twice to double it!

wich first do you mean? Do you mean the bombard cannon?
Why does it remove the 3? And wich 3? The third Item in your inventory? Or three bombard cannons?
I don't really understand what you mean...:confused:

And I think it is good that the player has to klick once on it to double it. You want to combine items, too, and it was much more work if you allow combining for doubled and for simple weapons. However, if you want you can allow item combining for both types. If you want to do so, just send it back to me and i will make it so that it works automatically...

Greets Serra
 
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DemonOfNight

Guest
what i say by the first, ikts because when i combine 1 (wich means first), i combine 1 bombard + 1 bombard by clicking on my 2 items!!! after that, it makes a double bombard cannon... After, i want to make another double bombard cannon. I buy two bombard cannon, after, i click on one of the 2 bombard cannon. The bombard cannon is removed, there are 2 items left in my inventory: bombard cannon and double bombard cannon. After, when i click on the second bombard cannon, it remove it AND remove the double bombard cannon, SO i dont have any item left in my inventory!!! i hope you understand this time!
 

SerraAvenger

Cuz I can
Reaction score
234
okay...
I will look what the bug is and try to remove it. I will send you the trigger code later.

EDIT:
Wait... I am sure you did something wrong. Somewhere on the double bombard item (in the object editor) there is a boolean: "item consumable" (consomptible?). Uncheck it and change the item's image to something else, then try it again. I believe that you did double, then double agian (bcuz of that the item was "removed") and then you started to double that item again (the doubled cannon). But as there is no item resulting from a doubled bombard cannon, no item will be set into your inventory. So try it again and look closely if you didn't try to double a doubled cannon by accident.
Of course, you can add another cannon "quadro bombard cannon", set itemdoubled[2]=quadro bombard cannon and itembasic[2]=doubled bombard cannon. *if you do this, useable/consumable has to be true on this item*



So all items you want to be able to be doubled have to be of type artifact and have to be useable/consumable. All others won't double, and these will by forced to double. And too, if they are not declared properly in the itembasic/itemdoubled, wether the wrong or no item will result in doubling. Remind this on all items you create!

Greets Serra
 
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DemonOfNight

Guest
BUMP, ill give the map soon, just let me finish the north base and work on some triggers and items!
 

SerraAvenger

Cuz I can
Reaction score
234
BUMP, ill give the map soon, just let me finish the north base and work on some triggers and items!

I f you want, I will change the doubling so that
1. It doubles automatically
2. It doubles only what it shalls

And shall quadro and battery combining be possible, too?
 
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DemonOfNight

Guest
1 & 2, its all a good idea, because i think it makes life easier!!!

3- Quadro would be for special items like an uncombineable item!!!! battery would be SUCH a stupid thing to do it!!! anyway, i finished the north base, just let me make others items and triggers, i want to ajust them!
 

Miz

Administrator
Reaction score
424
sry for havn't posted on this thread in a while its just that my job won't come till the map is finish :p
 

SerraAvenger

Cuz I can
Reaction score
234
1 & 2, its all a good idea, because i think it makes life easier!!!

3- Quadro would be for special items like an uncombineable item!!!! battery would be SUCH a stupid thing to do it!!! anyway, i finished the north base, just let me make others items and triggers, i want to ajust them!

why would it be SUCH a stupid thing?
A battery are 8 items...
Well nvm you are the manager

And yes I let you do all this^^
No problem, just how I said: If you wan't me to do so, send me the map whenever you want, I will do this as soon as possible, and reject it

Greets Serra
 
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DemonOfNight

Guest
yeah, battery would make soo much attack at a time and would lagg the game havnt you think about this? ho, and, yeah, nice team spirit serra, i like you (as a helper for sure) you are really nice:D !!!
 

Sooda

Diversity enchants
Reaction score
318
Uh... uh... :p erm... I finished Difficulty trigger ! It' s pretty wicked with insane difficulty. No lag, we gonna rock the Bnet with this one :D I' m ready to get map so I could implement it and turn item buying to JASS. Because with this one we have BattleShip base ready. Whohoo !
 
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DemonOfNight

Guest
yeah, im going to send the map ASAP! I finished it but the problem is that the map is at my mother house (in the computer BTW) and i cant go to her house cause i left the keys here and my mother come back in 2 days, im kinda sorry!!!
 
Z

zolpam

Guest
That sounds like you got all under control .. well , im exciting to try the new battleship map ...


Go go go ;)
 

SerraAvenger

Cuz I can
Reaction score
234
hmm. Still only the base is ready.
All the items/ships themselves yet have to be created, and the pirates are too strong yet.
nvm, wether me or sooda can fix this. Now I know JASS a bit.
 
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DemonOfNight

Guest
good. While you are all waiting for the map, maybe you should think about something good to improve the map... a new idea (nice idea!!)
 
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