Can you make units to use flying movement type from foot by using triggers?!

NindoOne

TH.net Regular
Reaction score
17
Greetings!

Yesterday I started by making the most awesome item ever; Rocket Boots!
It's simply an item tha will make you fly very fast for 6 seconds for a small value of mana, and of course you get fire streaming out from your feet:D.

The only problem I have is that i can't find any way of making a unit to change movement type (to flyning in this case) via triggers:(. I wonder if
anyone knows if this is possible at all and if so, how do I do it?:confused:
 

Galdiuz

Creator of Photon Command
Reaction score
98
Add and remove crow form, then set flying height. Wait a min and i'll show a trigger.

EDIT: Ok, here it is:
Trigger:
  • Fly
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Rocket Boots
    • Actions
      • Unit - Add Crow Form to (Triggering unit)
      • Unit - Remove Crow Form from (Triggering unit)
      • Animation - Change (Triggering unit) flying height to 500.00 at 500.00
      • Wait 6.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 500.00

This will make your unit walk in the air for 6 seconds. :thup:
 

NindoOne

TH.net Regular
Reaction score
17
Add and remove crow form, then set flying height. Wait a min and i'll show a trigger.

EDIT: Ok, here it is:
Trigger:
  • Fly
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Rocket Boots
    • Actions
      • Unit - Add Crow Form to (Triggering unit)
      • Unit - Remove Crow Form from (Triggering unit)
      • Animation - Change (Triggering unit) flying height to 500.00 at 500.00
      • Wait 6.00 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 500.00

This will make your unit walk in the air for 6 seconds. :thup:

Thanx :) looking forward to the solution:)

EDIT: Was late writing but thank you again :D
 

NindoOne

TH.net Regular
Reaction score
17
This was a grate Idea, but it still doesn't make the Movment type to Flying (wich makes it possible to fly up from cliffs and over buildings):(, anyone with a suggestion to do this?:)
 

Accname

2D-Graphics enthusiast
Reaction score
1,463
you can enable/disable collision for a unit via triggers:
Trigger:
  • Unit - Turn collision for (Triggering unit) Off

this will make your unit able to move through... about everything. over cliffs, trees, other units but also across areas where even flying units wont be able to move (pathing blockers for flying units for example).

together with the above posted script to change flying height it is the solution to your problem.
 

Executor

I see you
Reaction score
57
Sure?

The last time I tested a footman with no collision he always tried to follow the pathing as if he were a ground unit. Only if you click several times on a spot he tries to move through.
 

NindoOne

TH.net Regular
Reaction score
17
you can enable/disable collision for a unit via triggers:
Trigger:
  • Unit - Turn collision for (Triggering unit) Off

this will make your unit able to move through... about everything. over cliffs, trees, other units but also across areas where even flying units wont be able to move (pathing blockers for flying units for example).

together with the above posted script to change flying height it is the solution to your problem.

This made the job! Thanks!
 

Rushhour

New Member
Reaction score
46
Unit-Turn collision off
This doesn't set the collision size to zero, it disables ALL pathing checks for the unit (pathing blockers, building pathing maps,..) but it is still treated as an object itself.
 
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