Do integer variables cause leaks? For instance, I set Variable[1] to etc, and Variable[2] to etc, do I have to, at the end of the trigger, at a custom script to delete these variables? Thank you
strings do leak, but it is impossible to clean them up. The leak is not terrible, and the same string will only leak once (it will re-use the existing string in memory).
In GUI, the main leaks you have to worry about are:
locations (Points) - Remove with [ljass]call RemoveLocation(LOCATION)[/ljass]
groups (Unit Groups) - Remove with [ljass]call DestroyGroup(GROUP)[/ljass]
forces (Player Groups - Excluding "All Players") - Remove with [ljass] call DestroyForce(FORCE)[/ljass]
effects (Special Effects) - Remove with [ljass]call DestroyEffect(EFFECT)[/ljass]
Other types, such as units (dummy units), texttags (Floating Text), timers, and regions (worry about the ones that aren't created in the terrain editor), etc, are not usually something you come across often, but they do cause leaks if you use them incorrectly.
I'd recommend you use our Search function to find a Leak Tutorial.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.