Do integer variables cause leaks? For instance, I set Variable[1] to etc, and Variable[2] to etc, do I have to, at the end of the trigger, at a custom script to delete these variables? Thank you
strings do leak, but it is impossible to clean them up. The leak is not terrible, and the same string will only leak once (it will re-use the existing string in memory).
In GUI, the main leaks you have to worry about are:
locations (Points) - Remove with [ljass]call RemoveLocation(LOCATION)[/ljass]
groups (Unit Groups) - Remove with [ljass]call DestroyGroup(GROUP)[/ljass]
forces (Player Groups - Excluding "All Players") - Remove with [ljass] call DestroyForce(FORCE)[/ljass]
effects (Special Effects) - Remove with [ljass]call DestroyEffect(EFFECT)[/ljass]
Other types, such as units (dummy units), texttags (Floating Text), timers, and regions (worry about the ones that aren't created in the terrain editor), etc, are not usually something you come across often, but they do cause leaks if you use them incorrectly.
I'd recommend you use our Search function to find a Leak Tutorial.
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"