H
Headline
Guest
Hi, (my first post, yay!) i got in some trouble with my first wc3 (tft) map. It is a td map, and the TD engine is done, all that needs to be done is the 50 types of creeps... And im not looking forward to that, so i thought, that if i could change the amount of health trough triggers, maybe i just have to create 10 creeps, but i found no way of changing the creeps Max health. just their amount of remaining health...
my spawn creep trigger:
Hope it isnt to confusing, and i dont even think my trigger matter, since i only need to know how to set the Max Health of an unit, not how to put it in the trigger
~Headline
my spawn creep trigger:
Code:
Set spawnReady = 0
Countdown Timer - Destroy creepTimerWindow
For each (Integer A) from 1 to creepSpawnCount[levelCount], do (Actions)
Loop - Actions
If ((Integer A) is not equal to 1) then do (Wait 1.00 seconds) else do (do nothing)
If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to (Is playing)
Then - Actions
Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[1]) facing (Center of Goal <gen>)
Unit - Turn collision for (Last created unit) Off
Unit - Order (Last created unit) to Move to (center of path1Array[1])
Unit - Set the custom value of (Last created unit) to 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to (Is playing)
Then - Actions
Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[2]) facing (Center of Goal <gen>)
Unit - Turn collision for (Last created unit) Off
Unit - Order (Last created unit) to Move to (center of path2Array[1])
Unit - Set the custom value of (Last created unit) to 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to (Is playing)
Then - Actions
Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[3]) facing (Center of Goal <gen>)
Unit - Turn collision for (Last created unit) Off
Unit - Order (Last created unit) to Move to (center of path3Array[1])
Unit - Set the custom value of (Last created unit) to 1
Else - Actions
Do nothing
If (All Conditions are True) then do (Then - Actions) else do (Else - Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to (Is playing)
Then - Actions
Unit - Create 1 creepArray[levelCount] for hostileCreeps at (center of spawnRegionArray[4]) facing (Center of Goal <gen>)
Unit - Turn collision for (Last created unit) Off
Unit - Order (Last created unit) to Move to (center of path4Array[1])
Unit - Set the custom value of (Last created unit) to 1
Else - Actions
Do nothing
Set spawnReady = 1
Hope it isnt to confusing, and i dont even think my trigger matter, since i only need to know how to set the Max Health of an unit, not how to put it in the trigger
~Headline