Changing actor-scale by trigger?

MissKerrigan

Active Member
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23
Hey,

I created the first 5 levels are marines but I don't want to duplicate the marine 4 times so:

is it possible that I make a trigger which make the marines bigger after level 1 and change the hitpoints of it? (ofcourse I want to do this 4 times)
After the 5x marines, the marauders are coming 5x, and so on...

Is this possible?

MissKerrigan
 

X-maul

AKA: Demtrod
Reaction score
201
You can add a behavior to the units that change the health and scale of the unit (you change the scale in the actor events of the unit).
But I would suggest that you just dublicate it 4 times, it's not THAT time consuming.
 

MissKerrigan

Active Member
Reaction score
23
Yes but my map is always about 15/20 mb for some reason, I don't want make it to large size
 

X-maul

AKA: Demtrod
Reaction score
201
Do you import anything, or are your triggers just immensely large?

You can send it to me, then I can check out what causes it?
 

MissKerrigan

Active Member
Reaction score
23
well I'm using variables now but still need about 1000 triggers to run it all, becuase I don't understand ALL the variables yet so I can't work together with them
 

X-maul

AKA: Demtrod
Reaction score
201
oh wow, I have a fully functional TD with 7 different types of waves, each with obstacles, A dialog to select race and runner unit; all done with 43 triggers and 68 Global variables.

As I've mentioned before I am willing to try to teach you how to use variables efficiently.
 

X-maul

AKA: Demtrod
Reaction score
201
I'm ready to join in on it if you're interested ;)

What exactly is your definition of a "Super TD"? :)
 

X-maul

AKA: Demtrod
Reaction score
201
Well, we could take do a skype session where we discuss some concepts? :)
(Uhm, we should take this to PM's instead)
 

MissKerrigan

Active Member
Reaction score
23
I wanna make a SUPER td also ! maybe I can learn something of you then :)
Would be working the best if I visite you but unfortunetaly...

My nephew asked me why I am so good with this editor and I said that I'm not haha

Thanks for the 'unit type' variable mister X-Maul !!
Now I know how to create random units but the problem is that they must come 1 by 1 and all the same type...
 
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