Checking for stun

A

Aida

Guest
I tried to see if I could do this at all on my own but I had no avail. I have a custom spell that freezes in enemy in place (edited Bash) with a % and I want to have the "ice" explode (causing a frost nova on the unit) after it unfreezes which the time increases changes with the ability's level is. How can I check if the unit is frozen before it novas.
 

Pharaoh_

The epic journey will soon begin... Prepare!
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136
Unit has specific buff [maybe: Stun (Paused)]?
 

DiFm

New Member
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35
Every 0.4 sec


Set (unitgroup) Temp_group units in playable map matching unit has buff (Frozen)

Pick every unit in Temp_group
Loop
set (point) Temp_point =position of picked unit
create 1 dummy at Temp point
add expiration time 2 seconds
order last created unit to frost nova picked unit.
call removelocation(udg_temp_point)
end loop
call DestroyGroup(udg_Temp_group)



Something like that this is handwritten.
 
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