Code array

Akolyt0r

New Member
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No, there was a workaround using return bugs ...but that doesnt work anymore for multiplayer... and wont work for whole warcraft with patch 1.24
 

trb92

Throwing science at the wall to see what sticks
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142
JASS:
struct Code
code whatever
endstruct


JASS:
globals
Code array codes[SIZE]
endglobals


JASS:
function Whatever [...]
set codes[1] = Code.create()
set codes[2] = Code.create()
set codes[1].whatever = someCode
set codes[2].whatever = someOtherCode
endfunction


That is sort of like a code array, but not exactly.
 

Artificial

Without Intelligence
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326
vJass' function interfaces are a good alternative.

JASS:
library Loller
    
    function interface Callable takes nothing returns nothing

    globals
        private Callable array Funcs
        private integer N = 0
    endglobals
    
    function AddFunctionToCall takes Callable c returns nothing
        set Funcs[N] = c
        set N = N + 1
    endfunction
    
    function CallAll takes nothing returns nothing
        local integer i = 0
        
        loop
            exitwhen i == N
            call Funcs<i>.evaluate()
            set i = i + 1
        endloop
    endfunction
    
endlibrary

scope TestLoller initializer Init 
    
    private function A takes nothing returns nothing
        call BJDebugMsg(&quot;A&quot;)
    endfunction
    
    private function B takes nothing returns nothing
        call BJDebugMsg(&quot;B&quot;)
    endfunction
    
    private function C takes nothing returns nothing
        call BJDebugMsg(&quot;C&quot;)
    endfunction
    
    private function Init takes nothing returns nothing
        call AddFunctionToCall(A)
        call AddFunctionToCall(B)
        call AddFunctionToCall(C)
        
        call CallAll()
    endfunction
    
endscope
</i>


Or you could also use boolexprs if that fits your case better.

@trb92
You can't use codes as non-static struct members, as those compile to normal arrays.
 

trb92

Throwing science at the wall to see what sticks
Reaction score
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Artificial said:
@trb92
You can't use codes as non-static struct members, as those compile to normal arrays.
Oh... Stupid me.
 

Jesus4Lyf

Good Idea™
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397
You may want to study TT first, and then study KT2 itself. I would be very surprised if someone ever produces a timed effect + attachment system that is faster than KT2 in firing speed. XD

And storing code is certainly not the way to do it, heh. ;)

I did actually see your attempt, as you'd know by now. But I only just got back to this post. :p
 
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