RedOrb
You can change this now in User CP.
- Reaction score
- 14
Hi all.
I'm interested in setting up a kind of neutral faction in my map, and for that I set aside players 11+12. Each of these factions should inhabit a tiny island, which can be raided by players on a regular basis. Once the players kill all of the units within the island, and lastly, the leader unit, a timer will start, and when it expires. After a short sequence, there would be respawns and upgrades upgraded so that the units are stronger than they were before. This would ideally happen many times, creating a greater challenge and allowing for greater rewards.
So here's where I needed some advice:
1. How do I stop the units (computer player owned) from chasing user controlled units very far? I want them to return to guard positions rather than run into towers and die.
2. Would it be useful messing with the ai editor at all for this faction?
I'm interested in setting up a kind of neutral faction in my map, and for that I set aside players 11+12. Each of these factions should inhabit a tiny island, which can be raided by players on a regular basis. Once the players kill all of the units within the island, and lastly, the leader unit, a timer will start, and when it expires. After a short sequence, there would be respawns and upgrades upgraded so that the units are stronger than they were before. This would ideally happen many times, creating a greater challenge and allowing for greater rewards.
So here's where I needed some advice:
1. How do I stop the units (computer player owned) from chasing user controlled units very far? I want them to return to guard positions rather than run into towers and die.
2. Would it be useful messing with the ai editor at all for this faction?