Computer Controlled Units acting as Creeps?

RedOrb

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Hi all.

I'm interested in setting up a kind of neutral faction in my map, and for that I set aside players 11+12. Each of these factions should inhabit a tiny island, which can be raided by players on a regular basis. Once the players kill all of the units within the island, and lastly, the leader unit, a timer will start, and when it expires. After a short sequence, there would be respawns and upgrades upgraded so that the units are stronger than they were before. This would ideally happen many times, creating a greater challenge and allowing for greater rewards.

So here's where I needed some advice:
1. How do I stop the units (computer player owned) from chasing user controlled units very far? I want them to return to guard positions rather than run into towers and die.
2. Would it be useful messing with the ai editor at all for this faction?
 
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