Crow Form only works once..

Stryke

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Code:
Sabaku Sousou
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Sabaku Sousou 
    Actions
        Set SousouCaster = (Triggering unit)
        Set SousouTarget = (Target unit of ability being cast)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (SousouTarget has buff Sabaku Kyuu ) Equal to True
            Then - Actions
                Unit - Pause SousouCaster
                Unit - Make SousouCaster Invulnerable
                Unit - Pause SousouTarget
                Unit - Make SousouTarget Invulnerable
                Unit - Turn collision for SousouTarget Off
                Unit - Add Crow Form to SousouTarget
                Unit - Remove Crow Form from SousouTarget
                Animation - Change SousouTarget flying height to 500.00 at 400.00
                Wait 1.00 seconds
                For each (Integer A) from 1 to 3, do (Actions)
                    Loop - Actions
                        Unit - Make SousouTarget Vulnerable
                        Unit - Cause SousouCaster to damage SousouTarget, dealing ((25.00 + ((Real((Level of Sabaku Sousou  for SousouCaster))) x 50.00)) / 4.00) damage of attack type Chaos and damage type Normal
                        Unit - Make SousouTarget Invulnerable
                        Animation - Play SousouTarget's death animation
                        Special Effect - Create a special effect attached to the origin of SousouTarget using war3mapImported\gaars sand.mdx
                        Special Effect - Destroy (Last created special effect)
                        Special Effect - Create a special effect attached to the origin of SousouTarget using Abilities\Spells\Undead\DeathCoil\DeathCoilSpecialArt.mdl
                        Special Effect - Destroy (Last created special effect)
                        Wait 0.10 seconds
                        Special Effect - Create a special effect attached to the origin of SousouTarget using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
                        Special Effect - Destroy (Last created special effect)
                        Wait 0.10 seconds
                Animation - Reset SousouTarget's animation
                Wait 0.25 seconds
                Unit - Add Crow Form to SousouTarget
                Unit - Remove Crow Form from SousouTarget
                Animation - Change SousouTarget flying height to 0.00 at 1000.00
                Wait 0.50 seconds
                Special Effect - Create a special effect attached to the origin of SousouTarget using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
                Special Effect - Destroy (Last created special effect)
                Unit - Unpause SousouCaster
                Unit - Make SousouCaster Vulnerable
                Unit - Unpause SousouTarget
                Unit - Make SousouTarget Vulnerable
                Unit - Turn collision for SousouTarget On
                Unit - Cause SousouCaster to damage SousouTarget, dealing ((25.00 + ((Real((Level of Sabaku Sousou  for SousouCaster))) x 50.00)) / 4.00) damage of attack type Chaos and damage type Normal
            Else - Actions

For some reason, if I use this ability on the same target more than one time, they won't float up. They'll just stay on the ground. First time works fine though.. Anyone know why?
 
> (SousouTarget has buff Sabaku Kyuu ) Equal to True

I would guess that they don't have the buff? What spell did you base this off? And this is not MUI, so make sure you don't cast the spell more than once until the first instance has completed.
 
No, the special effects and damage still happen, just that they don't float up.
MUI doesn't matter to me, because Heroes can only be used by one player.
 
> special effects and damage still happen

That's because they come after the wait? That was why I asked what the skill based off?


> MUI doesn't matter to me

It does in this case. You must wait for the first effect to finish before you can cast it the second time. Or else something weird might happen.
 
Oh, missed that part sorry. It's based off Storm Bolt.

> That's because they come after the wait? That was why I asked what the skill based off?

What? If it doesn't have the buff, how is it going to display the special effects..

> It does in this case. You must wait for the first effect to finish before you can cast it the second time. Or else something weird might happen.

MUI's acronym is Multi-User Instanceable. I'm only using it with one hero (user), and the unit is paused throughout the whole time there are waits, and there is even a cooldown longer than the sum of the waits. What are you saying?
 
Just an idea. :p

Maybeh: The whole pausing stuff could be what's making it mess up. XD
 
> MUI's acronym

I know what MUI is. Multi Unit also means a single unit can multi cast several times without having any bugs or problems. But since you said the cooldown is more than the sum of wait, then that wouldn't be the problem. I didn't know there was cooldown (how would I, anyway?).


> It's based off Storm Bolt

This could most possibly the problem. The units do not attain the buff immediately (though you did mention that it only works the first time).

Try adding a little wait before the buff condition takes place:
Code:
Sabaku Sousou
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Sabaku Sousou 
    Actions
        Set SousouCaster = (Triggering unit)
        Set SousouTarget = (Target unit of ability being cast)
        [B]Wait 0.50 seconds game-time[/B]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (SousouTarget has buff Sabaku Kyuu ) Equal to True
            Then - Actions
                Unit - Pause SousouCaster
                Unit - Make SousouCaster Invulnerable
                Unit - Pause SousouTarget

Why did you add the buff condition anyway? You should also look through the problem addressed in Post#7 (though this is not the reason why your unit did not fly).
 
The buff is from another ability, based off Entangling Roots called Sabaku Kyuu. The ability called "Sabaku Sousou" is merely an ability that does damage only if the unit has the buff from the Entangling Roots based ability. I don't see why my unit will not fly after the second time..
 
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