Custom v1 The Karma Knight [Kamadon]
-This is a custom spell pack.
-Leakless,GUI, MUI and Lagless
-Import Difficulty : EASY
Abilities:
-This is a custom spell pack.
-Leakless,GUI, MUI and Lagless
-Import Difficulty : EASY
Abilities:
Karma Strike
Attacks a specific target multiple times with tremendous speed, dealing extra damage and stun for 0.2 seconds for each attack.
Damage will increase by 5% for each attack. Lasts for 10 seconds.
Level 1 - 3 Instances, 20% initial addition damage.
Level 2 - 3 Instances, 30% initial addition damage.
Level 3 - 4 Instances, 40% initial addition damage.
Level 4 - 5 Instances, 50% initial addition damage.
Elite Berserker
When health hits below 60%, Kamadon will gains additional health regeneration.
Level 1 - Regenerates health at a rate of 10% strength per second.
Level 2 - Regenerates health at a rate of 20% strength per second.
Level 3 - Regenerates health at a rate of 30% strength per second.
Level 4 - Regenerates health at a rate of 40% strength per second.
Karma Reverse
Each attack by opponents will gives a chance to create a powerful replicate of themselves which lasts for 18 seconds.
Replicate deals 100% damage but takes 400% damage during combat.
Level 1 - 10% chance, maximum of 3 replicate can be created.
Level 2 - 12% chance, maximum of 4 replicate can be created.
Level 3 - 14% chance, maximum of 5 replicate can be created.
Level 4 - 16% chance, maximum of 6 replicate can be created.
Basically, this is just creating replicate of the attacker (non allied).
Thrust
Thrusts himself forward, knocking down all nearby unit causing them to takes damage and slow movement speed by 50% for 2 seconds.
Once the thrusting is stop, it will deals damage and stun all nearby opponent for 1 second.
Level 1 - 60 initial damage, 20 accumulation damage.
Level 2 - 90 initial damage, 40 accumulation damage.
Level 3 - 120 initial damage, 60 accumulation damage.
Attacks a specific target multiple times with tremendous speed, dealing extra damage and stun for 0.2 seconds for each attack.
Damage will increase by 5% for each attack. Lasts for 10 seconds.
Level 1 - 3 Instances, 20% initial addition damage.
Level 2 - 3 Instances, 30% initial addition damage.
Level 3 - 4 Instances, 40% initial addition damage.
Level 4 - 5 Instances, 50% initial addition damage.
Trigger:
- Karma Strike
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Karma Strike
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in KarmaStrike_UnitGroup) Greater than 0
- Then - Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
- Loop - Actions
- Set KarmaStrike_CustomValue = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Casting unit) Equal to KarmaStrike_Caster[KarmaStrike_CustomValue]
- Then - Actions
- Unit - Remove Karma Strike buff from KarmaStrike_Caster[KarmaStrike_CustomValue]
- Unit Group - Remove KarmaStrike_Caster[KarmaStrike_CustomValue] from KarmaStrike_CheckGroup
- Unit - Remove (Picked unit) from the game
- Unit Group - Remove (Picked unit) from KarmaStrike_UnitGroup
- Else - Actions
- If - Conditions
- Loop - Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Casting unit) is in KarmaStrike_CheckGroup) Not equal to True
- Then - Actions
- Set KarmaStrike_Counts = (KarmaStrike_Counts + 1)
- Set KarmaStrike_Caster[KarmaStrike_Counts] = (Casting unit)
- Set KarmaStrike_Target[KarmaStrike_Counts] = (Target unit of ability being cast)
- Set KarmaStrike_Level[KarmaStrike_Counts] = (Level of Karma Strike for KarmaStrike_Caster[KarmaStrike_Counts])
- Set KarmaStrike_DamageRate[1] = 0.20
- Set KarmaStrike_DamageRate[2] = 0.30
- Set KarmaStrike_DamageRate[3] = 0.40
- Set KarmaStrike_DamageRate[4] = 0.50
- Set KarmaStrike_Damage[KarmaStrike_Counts] = KarmaStrike_DamageRate[KarmaStrike_Level[KarmaStrike_Counts]]
- Set KarmaStrike_Number[1] = 3.00
- Set KarmaStrike_Number[2] = 3.00
- Set KarmaStrike_Number[3] = 4.00
- Set KarmaStrike_Number[4] = 5.00
- Set KarmaStrike_NumberCounts[KarmaStrike_Counts] = 0.00
- Set KarmaStrike_CasterLoc = (Position of KarmaStrike_Caster[KarmaStrike_Counts])
- Unit - Create 1 Dummy for (Owner of KarmaStrike_Caster[KarmaStrike_Counts]) at KarmaStrike_CasterLoc facing Default building facing degrees
- Unit - Add Karma Strike Speed to (Last created unit)
- Unit - Order (Last created unit) to Orc Shaman - Bloodlust KarmaStrike_Caster[KarmaStrike_Counts]
- Unit - Set the custom value of (Last created unit) to KarmaStrike_Counts
- Unit - Order KarmaStrike_Caster[KarmaStrike_Counts] to Attack KarmaStrike_Target[KarmaStrike_Counts]
- Unit Group - Add (Last created unit) to KarmaStrike_UnitGroup
- Unit Group - Add KarmaStrike_Caster[KarmaStrike_Counts] to KarmaStrike_CheckGroup
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (KarmaStrike_Target[KarmaStrike_Counts] is in KarmaStrike_DamageGroup) Not equal to True
- Then - Actions
- Unit Group - Add KarmaStrike_Target[KarmaStrike_Counts] to KarmaStrike_DamageGroup
- Trigger - Add to Karma Strike Extra Damage <gen> the event (Unit - KarmaStrike_Target[KarmaStrike_Counts] Takes damage)
- Else - Actions
- If - Conditions
- Custom script: call RemoveLocation (udg_KarmaStrike_CasterLoc)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- Karma Strike Effects
- Events
- Unit - A unit Is attacked
- Conditions
- ((Attacking unit) has buff Karma Strike ) Equal to True
- Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
- Loop - Actions
- Set KarmaStrike_CustomValue = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Attacking unit) Equal to KarmaStrike_Caster[KarmaStrike_CustomValue]
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (KarmaStrike_Caster[KarmaStrike_CustomValue] has buff Karma Strike ) Equal to True
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Attacked unit) Not equal to KarmaStrike_Target[KarmaStrike_CustomValue]
- Then - Actions
- Unit - Remove Karma Strike buff from KarmaStrike_Caster[KarmaStrike_CustomValue]
- Unit Group - Remove KarmaStrike_Caster[KarmaStrike_CustomValue] from KarmaStrike_CheckGroup
- Unit - Remove (Picked unit) from the game
- Unit Group - Remove (Picked unit) from KarmaStrike_UnitGroup
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- Unit - Remove (Picked unit) from the game
- Unit Group - Remove (Picked unit) from KarmaStrike_UnitGroup
- Unit Group - Remove KarmaStrike_Caster[KarmaStrike_CustomValue] from KarmaStrike_CheckGroup
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- Loop - Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
- Events
Trigger:
- Karma Strike Extra Damage
- Events
- Conditions
- ((Damage source) has buff Karma Strike ) Equal to True
- Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
- Loop - Actions
- Set KarmaStrike_CustomValue = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Damage source) Equal to KarmaStrike_Caster[KarmaStrike_CustomValue]
- Then - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Attacked unit) Equal to KarmaStrike_Target[KarmaStrike_CustomValue]
- Then - Actions
- Unit - Cause (Picked unit) to damage KarmaStrike_Target[KarmaStrike_CustomValue], dealing ((Damage taken) x KarmaStrike_Damage[KarmaStrike_CustomValue]) damage of attack type Hero and damage type Normal
- Floating Text - Create floating text that reads (+ + (String(((Damage taken) x KarmaStrike_Damage[KarmaStrike_CustomValue])))) above KarmaStrike_Target[KarmaStrike_CustomValue] with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change (Last created floating text): Disable suspend state
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the fading age of (Last created floating text) to 2.50 seconds
- Floating Text - Change the lifespan of (Last created floating text) to 3.50 seconds
- Set KarmaStrike_Damage[KarmaStrike_CustomValue] = (KarmaStrike_Damage[KarmaStrike_CustomValue] + 0.05)
- Special Effect - Create a special effect attached to the weapon of KarmaStrike_Caster[KarmaStrike_CustomValue] using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Special Effect - Create a special effect attached to the chest of KarmaStrike_Target[KarmaStrike_CustomValue] using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
- Special Effect - Destroy (Last created special effect)
- Set KarmaStrike_Point = (Position of KarmaStrike_Caster[KarmaStrike_CustomValue])
- Unit - Create 1 Dummy for (Owner of KarmaStrike_Caster[KarmaStrike_CustomValue]) at KarmaStrike_Point facing Default building facing degrees
- Unit - Add Karma Strike Stun to (Last created unit)
- Unit - Order (Last created unit) to Human Mountain King - Storm Bolt KarmaStrike_Target[KarmaStrike_CustomValue]
- Unit - Add a 1.80 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation (udg_KarmaStrike_Point)
- Set KarmaStrike_NumberCounts[KarmaStrike_CustomValue] = (KarmaStrike_NumberCounts[KarmaStrike_CustomValue] + 1.00)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- KarmaStrike_NumberCounts[KarmaStrike_CustomValue] Greater than or equal to KarmaStrike_Number[KarmaStrike_Level[KarmaStrike_CustomValue]]
- Then - Actions
- Unit Group - Remove KarmaStrike_Caster[KarmaStrike_CustomValue] from KarmaStrike_CheckGroup
- Unit - Remove Karma Strike buff from KarmaStrike_Caster[KarmaStrike_CustomValue]
- Unit - Remove (Picked unit) from the game
- Unit Group - Remove (Picked unit) from KarmaStrike_UnitGroup
- Else - Actions
- If - Conditions
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
- If - Conditions
- Loop - Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
Trigger:
- Karma Strike Death
- Events
- Unit - A unit Dies
- Conditions
- Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
- Loop - Actions
- Set KarmaStrike_CustomValue = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Dying unit) Equal to KarmaStrike_Target[KarmaStrike_CustomValue]
- Then - Actions
- Unit - Remove Karma Strike buff from KarmaStrike_Caster[KarmaStrike_CustomValue]
- Unit Group - Remove KarmaStrike_Caster[KarmaStrike_CustomValue] from KarmaStrike_CheckGroup
- Unit - Remove (Picked unit) from the game
- Unit Group - Remove (Picked unit) from KarmaStrike_UnitGroup
- Else - Actions
- If - Conditions
- Loop - Actions
- Unit Group - Pick every unit in KarmaStrike_UnitGroup and do (Actions)
- Events
Elite Berserker
When health hits below 60%, Kamadon will gains additional health regeneration.
Level 1 - Regenerates health at a rate of 10% strength per second.
Level 2 - Regenerates health at a rate of 20% strength per second.
Level 3 - Regenerates health at a rate of 30% strength per second.
Level 4 - Regenerates health at a rate of 40% strength per second.
Trigger:
- Elite Berserker
- Events
- Unit - A unit Learns a skill
- Conditions
- (Learned Hero Skill) Equal to Elite Berserker
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Learning Hero) is in EliteBerserker_CheckGroup) Not equal to True
- Then - Actions
- Unit Group - Add (Learning Hero) to EliteBerserker_CheckGroup
- Set EliteBerserker_Counts = (EliteBerserker_Counts + 1)
- Unit - Set the custom value of (Learning Hero) to EliteBerserker_Counts
- Set EliteBerserker_Colour[EliteBerserker_Counts] = 100.00
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Elite Berserker Regeneration <gen> is on) Not equal to True
- Then - Actions
- Set EliteBerserker_Rate[1] = 0.05
- Set EliteBerserker_Rate[2] = 0.10
- Set EliteBerserker_Rate[3] = 0.15
- Set EliteBerserker_Rate[4] = 0.20
- Trigger - Turn on Elite Berserker Regeneration <gen>
- Else - Actions
- If - Conditions
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- Elite Berserker Regeneration
- Events
- Time - Every 0.50 seconds of game time
- Conditions
- Actions
- Unit Group - Pick every unit in EliteBerserker_CheckGroup and do (Actions)
- Loop - Actions
- Set EliteBerserker_CustomValue = (Custom value of (Picked unit))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Percentage life of (Picked unit)) Less than or equal to 60.00
- Then - Actions
- Set EliteBerserker_Level = (Level of Elite Berserker for (Picked unit))
- Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + ((Real((Strength of (Picked unit) (Include bonuses)))) x EliteBerserker_Rate[EliteBerserker_Level]))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- EliteBerserker_Colour[EliteBerserker_CustomValue] Greater than 0.00
- Then - Actions
- Set EliteBerserker_Colour[EliteBerserker_CustomValue] = (EliteBerserker_Colour[EliteBerserker_CustomValue] - 8.00)
- Animation - Change (Picked unit)'s vertex coloring to (100.00%, EliteBerserker_Colour[EliteBerserker_CustomValue]%, EliteBerserker_Colour[EliteBerserker_CustomValue]%) with 0.00% transparency
- Else - Actions
- If - Conditions
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- EliteBerserker_Colour[EliteBerserker_CustomValue] Less than 100.00
- Then - Actions
- Set EliteBerserker_Colour[EliteBerserker_CustomValue] = (EliteBerserker_Colour[EliteBerserker_CustomValue] + 16.00)
- Animation - Change (Picked unit)'s vertex coloring to (100.00%, EliteBerserker_Colour[EliteBerserker_CustomValue]%, EliteBerserker_Colour[EliteBerserker_CustomValue]%) with 0.00% transparency
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Loop - Actions
- Unit Group - Pick every unit in EliteBerserker_CheckGroup and do (Actions)
- Events
Karma Reverse
Each attack by opponents will gives a chance to create a powerful replicate of themselves which lasts for 18 seconds.
Replicate deals 100% damage but takes 400% damage during combat.
Level 1 - 10% chance, maximum of 3 replicate can be created.
Level 2 - 12% chance, maximum of 4 replicate can be created.
Level 3 - 14% chance, maximum of 5 replicate can be created.
Level 4 - 16% chance, maximum of 6 replicate can be created.
Basically, this is just creating replicate of the attacker (non allied).
Trigger:
- Karma Reverse Start
- Events
- Unit - A unit Learns a skill
- Conditions
- (Learned Hero Skill) Equal to Karma Reverse
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Learning Hero) is in KarmaReverse_UnitGroup) Not equal to True
- Then - Actions
- Unit Group - Add (Learning Hero) to KarmaReverse_UnitGroup
- Trigger - Add to Karma Reverse <gen> the event (Unit - (Learning Hero) Is attacked)
- Set KarmaReverse_Percentage[1] = 10
- Set KarmaReverse_Percentage[2] = 12
- Set KarmaReverse_Percentage[3] = 14
- Set KarmaReverse_Percentage[4] = 16
- Set KarmaReverse_Number[1] = 3
- Set KarmaReverse_Number[2] = 4
- Set KarmaReverse_Number[3] = 5
- Set KarmaReverse_Number[4] = 6
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- Karma Reverse
- Events
- Conditions
- ((Attacked unit) is an illusion) Not equal to True
- ((Attacking unit) belongs to an enemy of (Owner of (Attacked unit))) Equal to True
- ((Attacked unit) has buff Karma Reverse ) Equal to True
- ((Attacked unit) is in KarmaReverse_UnitGroup) Equal to True
- Actions
- Set KarmaReverse_RandomInteger = (Random integer number between 1 and 100)
- Set KarmaReverse_Level = (Level of Karma Reverse for (Attacked unit))
- Set KarmaReverse_Check = (Units in (Playable map area) matching (((Owner of (Matching unit)) Equal to (Owner of (Attacked unit))) and (((Matching unit) is an illusion) Equal to True)))
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- And - All (Conditions) are true
- Conditions
- (Number of units in KarmaReverse_Check) Less than KarmaReverse_Number[KarmaReverse_Level]
- KarmaReverse_RandomInteger Less than or equal to KarmaReverse_Percentage[KarmaReverse_Level]
- Conditions
- And - All (Conditions) are true
- Then - Actions
- Set KarmaReverse_Point[1] = (Position of (Attacking unit))
- Unit - Create 1 Dummy for (Owner of (Attacked unit)) at KarmaReverse_Point[1] facing Default building facing degrees
- Unit - Add Karma Reverse Illusion to (Last created unit)
- Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetAttacker())
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Summoned unit) to Attack (Attacking unit)
- Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation (udg_KarmaReverse_Point[1])
- Else - Actions
- If - Conditions
- Custom script: call DestroyGroup (udg_KarmaReverse_Check)
Thrust
Thrusts himself forward, knocking down all nearby unit causing them to takes damage and slow movement speed by 50% for 2 seconds.
Once the thrusting is stop, it will deals damage and stun all nearby opponent for 1 second.
Level 1 - 60 initial damage, 20 accumulation damage.
Level 2 - 90 initial damage, 40 accumulation damage.
Level 3 - 120 initial damage, 60 accumulation damage.
Code:
Thrust
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thrust
Actions
Set Thrust_Counts = (Thrust_Counts + 1)
Set Thrust_Caster[Thrust_Counts] = (Casting unit)
Set Thrust_Point[1] = (Position of Thrust_Caster[Thrust_Counts])
Set Thrust_Point[2] = (Target point of ability being cast)
Set Thrust_Angle[Thrust_Counts] = (Angle from Thrust_Point[1] to Thrust_Point[2])
Set Thrust_Level[Thrust_Counts] = (Level of Thrust for Thrust_Caster[Thrust_Counts])
Set Thrust_Distance[Thrust_Counts] = (Distance between Thrust_Point[1] and Thrust_Point[2])
Set Thrust_DistanceTravel[Thrust_Counts] = 0.00
Set Thrust_Speed[Thrust_Counts] = 35.00
Set Thrust_UnitCount[Thrust_Counts] = 0
Set Thrust_Damage[1] = 20
Set Thrust_Damage[2] = 40
Set Thrust_Damage[3] = 60
Set Thrust_OriginalDamage[1] = 60
Set Thrust_OriginalDamage[2] = 90
Set Thrust_OriginalDamage[3] = 120
Unit - Turn collision for Thrust_Caster[Thrust_Counts] Off
Unit - Create 1 Dummy for (Owner of Thrust_Caster[Thrust_Counts]) at Thrust_Point[1] facing Default building facing degrees
Unit - Set the custom value of (Last created unit) to Thrust_Counts
Unit Group - Add (Last created unit) to Thrust_MoveGroup
Animation - Play Thrust_Caster[Thrust_Counts]'s spell animation
Custom script: call RemoveLocation (udg_Thrust_Point[1])
Custom script: call RemoveLocation (udg_Thrust_Point[2])
Trigger - Turn on Thrust Move <gen>
[/wc3]
[COLOR="Red"]The trigger has been editted slightly to prevent effects spamming. This is not the editted trigger.[/COLOR]
[wc3]
Thrust Move
Events
Time - Every 0.02 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Thrust_MoveGroup and do (Actions)
Loop - Actions
Set Thrust_CustomValue = (Custom value of (Picked unit))
Set Thrust_Point[3] = (Position of Thrust_Caster[Thrust_CustomValue])
Set Thrust_Point[4] = (Thrust_Point[3] offset by Thrust_Speed[Thrust_CustomValue] towards Thrust_Angle[Thrust_CustomValue] degrees)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Thrust_DistanceTravel[Thrust_CustomValue] Less than (Thrust_Distance[Thrust_CustomValue] - 250.00)
Then - Actions
Animation - Play Thrust_Caster[Thrust_CustomValue]'s attack animation
Set Thrust_Point[5] = (Thrust_Point[4] offset by 200.00 towards Thrust_Angle[Thrust_CustomValue] degrees)
Special Effect - Create a special effect at Thrust_Point[5] using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_Thrust_Point[5])
Else - Actions
Destructible - Pick every destructible within 120.00 of Thrust_Point[4] and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Custom script: call SetUnitX( udg_Thrust_Caster[udg_Thrust_CustomValue], GetLocationX( udg_Thrust_Point[4] ) )
Custom script: call SetUnitY( udg_Thrust_Caster[udg_Thrust_CustomValue], GetLocationY( udg_Thrust_Point[4] ) )
Set Thrust_Speed[Thrust_CustomValue] = (Thrust_Speed[Thrust_CustomValue] - 0.25)
Set Thrust_DistanceTravel[Thrust_CustomValue] = (Thrust_DistanceTravel[Thrust_CustomValue] + Thrust_Speed[Thrust_CustomValue])
Set Thrust_UnitGroup[1] = (Units within 150.00 of Thrust_Point[4] matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Thrust_Caster[Thrust_CustomValue])) Equal to True))))
Unit Group - Pick every unit in Thrust_UnitGroup[1] and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is in Thrust_DamagedGroup[Thrust_CustomValue]) Not equal to True
Then - Actions
Unit Group - Add (Picked unit) to Thrust_DamagedGroup[Thrust_CustomValue]
Unit - Cause Thrust_Caster[Thrust_CustomValue] to damage (Picked unit), dealing (Real(Thrust_Damage[Thrust_Level[Thrust_CustomValue]])) damage of attack type Hero and damage type Normal
Set Thrust_UnitCount[Thrust_CustomValue] = (Thrust_UnitCount[Thrust_CustomValue] + 1)
Set Thrust_Point[8] = (Position of (Picked unit))
Unit - Create 1 Dummy for (Owner of Thrust_Caster[Thrust_CustomValue]) at Thrust_Point[8] facing Default building facing degrees
Unit - Add Thrust Slow to (Last created unit)
Unit - Order (Last created unit) to Neutral Pandaren Brewmaster - Drunken Haze (Picked unit)
Unit - Add a 1.60 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_Thrust_Point[8])
Else - Actions
Set Thrust_Point[6] = (Position of (Picked unit))
Set Thrust_KnockBackAngle = (Angle from Thrust_Point[4] to Thrust_Point[6])
Set Thrust_Point[7] = (Thrust_Point[6] offset by 5.00 towards Thrust_KnockBackAngle degrees)
Destructible - Pick every destructible within 100.00 of Thrust_Point[7] and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Unit - Move (Picked unit) instantly to Thrust_Point[7]
Special Effect - Create a special effect at Thrust_Point[7] using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_Thrust_Point[6])
Custom script: call RemoveLocation (udg_Thrust_Point[7])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Thrust_DistanceTravel[Thrust_CustomValue] Greater than or equal to Thrust_Distance[Thrust_CustomValue]
Then - Actions
Special Effect - Create a special effect attached to the origin of Thrust_Caster[Thrust_CustomValue] using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin of Thrust_Caster[Thrust_CustomValue] using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the origin of Thrust_Caster[Thrust_CustomValue] using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 250.00 of Thrust_Point[4] and do (Actions)
Loop - Actions
Destructible - Kill (Picked destructible)
Set Thrust_UnitGroup[2] = (Units within 250.00 of Thrust_Point[4] matching ((((Matching unit) is A structure) Not equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of Thrust_Caster[Thrust_CustomValue])) Equal to True))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Thrust_UnitGroup[2]) Greater than 0
Then - Actions
Floating Text - Create floating text that reads (String((Thrust_OriginalDamage[Thrust_Level[Thrust_CustomValue]] + (Thrust_Damage[Thrust_Level[Thrust_CustomValue]] x Thrust_UnitCount[Thrust_CustomValue])))) above Thrust_Caster[Thrust_CustomValue] with Z offset 0.00, using font size 15.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable suspend state
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the fading age of (Last created floating text) to 2.00 seconds
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Else - Actions
Unit Group - Pick every unit in Thrust_UnitGroup[2] and do (Actions)
Loop - Actions
Set Thrust_Point[9] = (Position of (Picked unit))
Unit - Create 1 Dummy for (Owner of Thrust_Caster[Thrust_CustomValue]) at Thrust_Point[9] facing Default building facing degrees
Unit - Add Thrust Stun to (Last created unit)
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
Unit - Add a 1.80 second Generic expiration timer to (Last created unit)
Unit - Cause Thrust_Caster[Thrust_CustomValue] to damage (Picked unit), dealing ((Real(Thrust_OriginalDamage[Thrust_Level[Thrust_CustomValue]])) + ((Real(Thrust_Damage[Thrust_Level[Thrust_CustomValue]])) x (Real(Thrust_UnitCount[Thrust_CustomValue])))) damage of attack type Hero and damage type Normal
Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Destroy (Last created special effect)
Custom script: call RemoveLocation (udg_Thrust_Point[9])
Unit - Turn collision for Thrust_Caster[Thrust_CustomValue] On
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Thrust_MoveGroup
Custom script: call DestroyGroup (udg_Thrust_UnitGroup[2])
Custom script: call DestroyGroup (udg_Thrust_DamagedGroup[udg_Thrust_CustomValue])
Else - Actions
Custom script: call RemoveLocation (udg_Thrust_Point[3])
Custom script: call RemoveLocation (udg_Thrust_Point[4])
Custom script: call DestroyGroup (udg_Thrust_UnitGroup[1])
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Thrust_MoveGroup) Equal to 0
Then - Actions
Trigger - Turn off (This trigger)
Else - Actions
[/wc3]
[/spoiler]
Enjoy!
Tell me if there are any leaks or problems with my spellpack. Thanks in advance!:P
Other DotA spell packs made by me:P :
Priestess of the Moon - [URL="http://www.thehelper.net/forums/showthread.php?p=1103833#post1103833"]http://www.thehelper.net/forums/showthread.php?p=1103833#post1103833[/URL]
Spiritbreaker - [URL="http://www.thehelper.net/forums/showthread.php?p=1104452#post1104452"]http://www.thehelper.net/forums/showthread.php?p=1104452#post1104452[/URL]
Stealth Assassin and Axe - [URL="http://www.thehelper.net/forums/showthread.php?p=1106997#post1106997"]http://www.thehelper.net/forums/showthread.php?p=1106997#post1106997[/URL]
Storm Spirit - [URL="http://www.thehelper.net/forums/showthread.php?p=1107700#post1107700"]http://www.thehelper.net/forums/showthread.php?p=1107700#post1107700[/URL]
Tidehunter - [URL="http://www.thehelper.net/forums/showthread.php?p=1125148#post1125148"]http://www.thehelper.net/forums/showthread.php?p=1125148#post1125148[/URL]
Custom spell packs made by me:
[COLOR="Red"]This is currently the only one.[/COLOR]