WIP CysticsRts (No name currently)

CysticCraze

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Description:
I third person map that will have enterable buildings and a beutiful terrain.
The purpose of this map its to duplicate an RPG suchs as World of Warcraft
or other closely related games. It will have enterable buildings and custom
weapons and "hopefully" armor. It is currently single player, meaning I have
intent to make it 2-3 players. There will also (but not currently) have instances/dungeons and specified loot.

Video: Current Map
Note that the weapon and sword models are not mine right now. All of them have been Downloaded from Hiveworkshop.
[YOUTUBE]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YiQB9MU_iIw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YiQB9MU_iIw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YOUTUBE]
Images: Ingame screenshots
RTS1.jpg

RTS2.jpg

RTS3.jpg

mmonksied.jpg

Loot System: Ingame Screenshot and small description.
Loot system, kill an enemy and a bag drops, click the bag and take the items you want from it.
Lootftw.jpg

Items:
These are curently templates, they are equipable and fully opperational, ALL of these photos are mine, no others models used. (Unlike the video above.)
CurrentModels.jpg

LifeGauge System
Its Fairly simple, just has a hero on your team that displays a % of enemies health. Very much like WoW.
HealthGaugecomplete.jpg

Updates: Latest Changes
Code:
1. Created Dialog box for enterable buldings.
2. Created new ability equivlant to a ranged attack.
3. Created a new loot system.
4. Created Templates for future items (Items that are very basic that can have node attachments 
and spikes/whatever that spefically classifies them as a specified item, ie "spiked mace,"(as made above) 
which is just a little addition to the normal mace.  Very basic but huge possobilites.)
5. Created an enemy health system.

Special Thanks to:
Code:
sLsIDK
Pharoah

Terrain: |||||
Loot System: |||||
Models: |||||
Design: |||||
 

Oninuva

You can change this now in User CP.
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Yeah you gotta make that "ball" glowing.. or atleast not as rigid..
 

Azlier

Old World Ghost
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461
In real life, the moon does not look like some spherical object 20 feet away. It looks like a very distant 2-dimensional image. About the actual map: Why do you call it an RTS? It looks much more RPG-like.
 

CysticCraze

New Member
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sigh, your right its and RPG, idk why i said RTS, im so lost today. As for the moon if i put it any father away you cant see it.
 

WastedSavior

A day without sunshine is like, well, night.
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217
Maybe if you made it a little smaller it would appear to be further away?
 

CysticCraze

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I could try that, also it be kewl if i could make it a unit and have it patrol extemely slow so it disapeared when night came.

Or had it follow a unit with an offset... Then it would apear to be there all the time.
 

CysticCraze

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Thanks, working on the gold thing, I have it planned so gold is lootable by players rather than gained instantaniously. Gonna have to photshop/gimp the icon, so you can have copper/silver, and possibly gold if i ever figure it out. Also Items are a very low chance to drop, likea 5% but Im gonna make food and possibly a sit down animation for arthas, so you can eat to gain health out of combat.
 

Psiblade94122

In need of sleep
Reaction score
138
might i suggest a targeting system?
your map's current camera has it so its right behind the hero, thus makeing the hero cover around 80% of the monsters hes directly fighting with.

My suggestion is this, if he alredy has a target, you shuld make it so the skill is cast on his current target when the skill button is pressed (easaly obtainable if you check if he has a target or not, if he dosent give him his normal skill, if he dose then give thim the non target skill)

just a suggestion to keep the user from misclicking the hero if he wanted to cast a target unit spell.
 

CysticCraze

New Member
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12
Please explain more psiblade, cause I tottaly understand what your talking about, ive struggled with this alot. haveing trouble dropping items because you cant click the ground.. can u give me a tutorial or something? I also wanted to try and make a system so whatever you are curently attacking apears at the top of the screen as a hero, thus allowing the player to track his health without the help of alt... think i can make a hero and play with triggers to accomplish this. Anyhows dude please elaberate, sounds interesting.
 

Psiblade94122

In need of sleep
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138
You have a specific event for your hero that detects if it aquires a target
Then you have general event for when a unit attacks
Then youll have another general event for when a unit is issued an order with a target

So now you have 3 triggers for targeting, 1 specific and 2 general
For the 2 general ones, you want the attacker and the ordered unit to be your hero

Now, you would need a unit variable (this is single player right?) <if not then make this variable an array> And For each trigger, have it set the Targeted, Attacked, Target of order unit to the Unit variable (i will call said variable "udg_Target" from now on)

Ill leave the rest of the checks up to you, but basicaly when these trigger, you give the hero the targetless spells, and when the target either dies or is considered "hidden" from the player (aka the unit looses sight of the target) then udg_target will be set to no unit and the targetless skills will be replaced with their normal target skills

____________________________________________________________________________________________-
Alright, about the tracking of hp, you would want to have a unit with 1000000 life, and give it locoust (make the portait the attack icon or something and the proper name Target or something of that sort). This will be your hp tracker dummy hero (for the portrait on the side) Every time you check periodicaly for the targeted unit above, you will also check the said unit's life in a %, then you will set the life of this dummy unit to the current% of udg_target's life +.01 (so the dummy unit dosent die)
when there is no target, you can get it default back to 100% or .01% its up to you really (.01 is an empty bar)
 

Exide

I am amazingly focused right now!
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This would probably be fun to play multiplayer. =)
 

CysticCraze

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I plan to make it a multiplayer of 5, more like a LAN party deal but it prolly will be very hard. Anyhows, for the health thing can I get a trigger plz? Might have to open a new thread for this =S
 

SuperSoldier

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I think this is a pretty cool map and would like to help, I can help with triggers and any other little things you need.

(Already added in Special Thanks as sLsIDK)

And to whoever said the moon doesn't look like some 3d spherical object, looking at the screenshot, that doesn't either.
 

CysticCraze

New Member
Reaction score
12
Alot new updates, take a look, (loot system, new item models, added combat spellbook, added two inventories and other misclanius crap.)
 
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