ninjaalamode
New Member
- Reaction score
- 0
When I do something like, "is equal to item being manipulated", it only detects the item's TYPE, and not if it's the EXACT item that is being manipulated (or at least that's the way it seems). Is there any way to detect the exact item being manipulated?
If indeed "is equal to item being manipulated" does detect the exact item, then I'm guessing there's something wrong with my trigger. So if it does detect the exact item, could someone help me out with my trigger? It's supposed to only allow you to carry one item that has the "charged" classification.
If indeed "is equal to item being manipulated" does detect the exact item, then I'm guessing there's something wrong with my trigger. So if it does detect the exact item, could someone help me out with my trigger? It's supposed to only allow you to carry one item that has the "charged" classification.
Trigger:
- Offense Limiter
- Events
- Unit - A unit Acquires an item
- Conditions
- (Item-class of (Item being manipulated)) Equal to Charged
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item carried by (Hero manipulating item) in slot 1) Equal to (Item being manipulated)
- (Item-class of (Item carried by (Hero manipulating item) in slot 1)) Equal to Charged
- Then - Actions
- Game - Display to (All players) the text: 1
- Do nothing
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item carried by (Hero manipulating item) in slot 2) Equal to (Item being manipulated)
- (Item-class of (Item carried by (Hero manipulating item) in slot 2)) Equal to Charged
- Then - Actions
- Game - Display to (All players) the text: 2
- Do nothing
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item carried by (Hero manipulating item) in slot 3) Equal to (Item being manipulated)
- (Item-class of (Item carried by (Hero manipulating item) in slot 3)) Equal to Charged
- Then - Actions
- Game - Display to (All players) the text: 3
- Do nothing
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item carried by (Hero manipulating item) in slot 4) Equal to (Item being manipulated)
- (Item-class of (Item carried by (Hero manipulating item) in slot 4)) Equal to Charged
- Then - Actions
- Do nothing
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item carried by (Hero manipulating item) in slot 5) Equal to (Item being manipulated)
- (Item-class of (Item carried by (Hero manipulating item) in slot 5)) Equal to Charged
- Then - Actions
- Do nothing
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Item carried by (Hero manipulating item) in slot 6) Equal to (Item being manipulated)
- (Item-class of (Item carried by (Hero manipulating item) in slot 6)) Equal to Charged
- Then - Actions
- Do nothing
- Else - Actions
- Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: You may only have o...
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events