Denegoth
New Member
- Reaction score
- 18
Trigger:
- Duel Death
- Events
- Unit - A unit Dies
- Conditions
- (Region 007 <gen> contains (Dying unit)) Equal to True
- Actions
- For each (Integer A) from 1 to 5, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in (Units in Region 007 <gen> owned by (Player((Integer A))))) Equal to 0
- Then - Actions
- Trigger - Run DarkWin <gen> (ignoring conditions)
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- For each (Integer B) from 6 to 10, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Number of units in (Units in Region 007 <gen> owned by (Player((Integer B))))) Equal to 0
- Then - Actions
- Trigger - Run LightWin <gen> (ignoring conditions)
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- For each (Integer A) from 1 to 5, do (Actions)
- Events
As soon as someone dies in the duel, both players win. What's causing this?