Knights
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CTRLurself said:I've played the game...with you hosting Knights,and i gotta say, it's a little stressful trying to decide/discover what you can make.
i've got a few suggestions:
1) fire, water, poison, and magic ball don't repawn, so it is hard to know what are good towers until you've run out of reasources.
2) the quest guide really needs to have a complete tower list...as it is, when i host people are constantly asking how to make stuff
3)i think you should be able to make a 2nd peasant for like 250$ which means you can't get him right off the bat, but he'll be there later...this would be rly handy so you can have 1 peasnat getting rocks, and flint, and shrubs, while one continually harvests lumber.
4)i think it should be a solo td so having one or 2 noobs on the map (because they're always there) doesn't ruin the whole thing.
5) if you don't want to make it solo, add -kick functions (i have good triggers if u want them) and make it so that if/once players are gone, their creeps stop spawning.
6) and a sell function would be nice to get rid of old towers for their materials
u were asking for suggestions on towers, and a towers that use the basic materials that respawn should still be essential towards the end of the map... a few towers i thought of (and tried while playing to see if they were there were)
1) machine-gun tower:rapid-fire, like 10 damage
6 gunpowder + 3 rocks + 1 lumber
2) super arrow tower: normal fire, long range like 12 damage (like the current arrow tower)
3 flint + 3 rock + 3 lumber (to get 3 arrows) + 3 lumber to get one tower.
3) fire tower: low range, splash, ground only, like 25 damage
3 rock + 3 fire + 3 wood
just a few suggestions...it's a rly original idea for a td, harvest ur own materials...finally a challenging td. i can't wait to see it after more refinement.
1) Now they do.
2) I will think about it.
3) Nice idea, may use.
4) It is now solo.
5) Kick functions are irrelivant
6) I like it...but going to take a while.
Ty for the ideas. I have already added a neat thing where the peasent levels up, at level 5 he gains alchemy(Turns rocks into 3 types of metals) then at level 8 gets advanced alchemy(Turns rocks into 7 types of metals) to make way for more combinations of towers.