mOoEyThEcOw
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!Exploration! [Alpha Released]
In exploration you take the role of a hero who is exploring a strange and new land (with mushrooms) make allies and enemies, as well as an army. From wacky goblins, to green trees, theres lots to play.
What makes this map so different? A couple of things, the first is the way you build bases. Not a single unit will build buildings, then how do you build bases, you ask? Across the map are (hundreds) of small and large points which you can take control of, and then upgrade, and when they die they become neutral again.
The four points are: tower, trap, production, and resource. Towers are used for damage and protection. Traps are used for sneaky tricks. Production points build your army. And Finally Resource points give you gold and food.
The next thing that makes it unique is the fact that any time you build something, upgrade something, or research something you spend lumber which is constantly regenerated, this means you must plan what you do, you cant build a super unit and research something within seconds of each other, therefore you must make tactical decisions. The maximum amount of lumber you have is dependent on your hero.
The objective is to be the last hero standing.
THE LIST:
-A new type of strategy map. (i.e. the main system for play) [Finished]
-13 more unique heroes [planned] (including, elves, humans, dwarfs, northred, demons, undead, spider, trolls, orcs, and panda)
-1 scheming Naga [started]
-1 ancient tree [balancing]
-1 wacky goblins [balancing]
-weather [finished]
-map [finished]
-unique item system [started]
Note: if you want to see the code for part of the map just pm me I'll be happy to send it.
Pictures of the map, the goblin and the ent teams are up to date.
Release: Alpha v1.00b
Internal Version: Alpha v1.02g
Currently: Awaiting Response! and starting item system
Exploration
Alpha Released!!!
In exploration you take the role of a hero who is exploring a strange and new land (with mushrooms) make allies and enemies, as well as an army. From wacky goblins, to green trees, theres lots to play.
What makes this map so different? A couple of things, the first is the way you build bases. Not a single unit will build buildings, then how do you build bases, you ask? Across the map are (hundreds) of small and large points which you can take control of, and then upgrade, and when they die they become neutral again.
The four points are: tower, trap, production, and resource. Towers are used for damage and protection. Traps are used for sneaky tricks. Production points build your army. And Finally Resource points give you gold and food.
The next thing that makes it unique is the fact that any time you build something, upgrade something, or research something you spend lumber which is constantly regenerated, this means you must plan what you do, you cant build a super unit and research something within seconds of each other, therefore you must make tactical decisions. The maximum amount of lumber you have is dependent on your hero.
The objective is to be the last hero standing.
THE LIST:
-A new type of strategy map. (i.e. the main system for play) [Finished]
-13 more unique heroes [planned] (including, elves, humans, dwarfs, northred, demons, undead, spider, trolls, orcs, and panda)
-1 scheming Naga [started]
-1 ancient tree [balancing]
-1 wacky goblins [balancing]
-weather [finished]
-map [finished]
-unique item system [started]
Note: if you want to see the code for part of the map just pm me I'll be happy to send it.
Pictures of the map, the goblin and the ent teams are up to date.
Release: Alpha v1.00b
Internal Version: Alpha v1.02g
Currently: Awaiting Response! and starting item system