Floating text bugs out

TwoHeadedBoy

New Member
Reaction score
6
Sometimes my floating text trigger (for whenever someone casts a spell) bugs out. It doesnt happen all the time, but sometimes the floating text does not show up, or at least is hidden because if you cast a spell, nothing shows up unless you cast another spell soon after, and then it will show both of them. It is as if the first one gets hidden because it is always where it should be.

Here's my trigger:

Trigger:
  • Events
    • Unit- a unit begins casting an ability
    • Conditions
      • none
    • Actions
      • Floating Text - Create floating text that reads (Name of (Ability being cast)) above (Casting Unit) with Z offset 0.00, using font size 8.00, color (100%, 50%, 100%) and 10.00% transparency
      • Floating Text - Set the velocity of (Last Created floating text) to 64 towards 90 degrees
      • Floating Text - change (last created floating text): disable permanency
      • Floating Text - Change lifespan of (last created floating text) to 3.00 seconds
      • Floating Text - Change the fading age of (last created floating text) to 2.00 seconds
 

TwoHeadedBoy

New Member
Reaction score
6
Ill try it.

You wouldnt happen to know of any good damage floating texts would you? As in whenever someone takes damage, be it spell, item, attack, or other (thorns, immolation...) floating text comes up with how much damage was dealt?
 
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