[Function] Animation test by Vex

waaaks!

Zinctified
Reaction score
256
heres a trigger made by vex for showing the animation index of a selected unit
u need only to press esc, then the selected unit will play its animation indexes

it requires cs cache


JASS:
function AnimationTest_Actions takes nothing returns nothing
 local group g=CreateGroup()
 local player p=GetTriggerPlayer()
 local unit u
 local trigger t
 local string k
 local integer i
 local boolean b
    call GroupEnumUnitsSelected(g,p,null)
    set u=FirstOfGroup(g)

    if (GetTableBoolean("[animtest]", "viewing")) then
        call CinematicModeBJ(false,bj_FORCE_ALL_PLAYERS)
        call SetTableBoolean(GetTableString("[animtest]","current"),"skip",true)
        call SetTableString("[animtest]","current","")
        call SetTableBoolean("[animtest]","viewing",false)
        call ClearTextMessages()
    elseif (u!=null) then
        call CinematicModeBJ(true,bj_FORCE_ALL_PLAYERS)
        call VolumeGroupReset()
        set k=NewTable()
        call SetTableString("[animtest]","current",k)
        call SetTableBoolean("[animtest]","viewing",true)
        call SetCameraPosition(GetUnitX(u),GetUnitY(u))
        call PauseUnit(u,true)
        set b=(GetUnitAbilityLevel(u,'Avul')==0)
        if (b) then
            call UnitAddAbility(u,'Avul')
        endif
        set i=0
        call TriggerSleepAction(0)
        loop
            exitwhen (GetTableBoolean(k,"skip"))
            call ClearTextMessages()

            call BJDebugMsg("Currently playing Animation "+I2S(i)+"\nPress ESC again to exit")

            call SetUnitAnimationByIndex(u,i)
            call PolledWait(3)
            set i=i+1
        endloop
        call PauseUnit(u,false)
        if (b) then
            call UnitRemoveAbility(u,'Avul')
        endif

        call DestroyTable(k)
    else
        call BJDebugMsg("Please select a unit before pressing ESC")
    endif
 call DestroyGroup(g)
 set g=null
 set u=null
endfunction


//===========================================================================
function InitTrig_AnimationTest takes nothing returns nothing
 local integer a=0
    set gg_trg_AnimationTest = CreateTrigger(  )
    loop
        exitwhen (a>11)
        call TriggerRegisterPlayerEventEndCinematic( gg_trg_AnimationTest, Player(a) )
        set a=a+1
    endloop
    call TriggerAddAction( gg_trg_AnimationTest, function AnimationTest_Actions )
endfunction


i hope this helps someone
 

Hatebreeder

So many apples
Reaction score
381
Why is there an Ability Code in there, is this a Spell or something?
Please explain further. I am new to JASS, and would appriciate it, if you could add some // or briefly explain how to use it properly.
 

waaaks!

Zinctified
Reaction score
256
dont mind that....its a default ability from WE
i think thats the invulnerable ability

just create an ability called
AnimationTest

then convert to custom text and them delete all texts inside the trigger, paste the code in the trigger then save

test the map, click a unit, and press esc
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
Basicly...

I know I am a noob, as I can't see any use of using this trigger to check the animation index.
If we wanted to play the unit's animation, we could use the animation name as it is shown on the previewer of the World Editor.
 
Reaction score
456
By using that function, you can see what animation index is currently playing.. you cannot see the index from object editor.

You should figure it out already, so I am not trying to explain more.
 

SFilip

Gone but not forgotten
Reaction score
634
Well, all this does is turn on cinematic mode and loop through all of the selected unit's animation so that you can find out which ID to use with SetUnitAnimationByIndex.
 
Reaction score
456
That's what I just said.. :p

trigger named "t" is never nulled by the way.
 

ReVolver

Mega Super Ultra Cool Member
Reaction score
609
I don't think you need to null a trigger, but I never knew. :confused:
 
Reaction score
456
It's a local trigger, which extends handle. I guess it has to be nulled.

Strings don't need to be nulled.
Players don't need to be nulled either.
Unit variables holding heroes don't need to be nulled unless you're going to remove that hero at some point using RemoveUnit.

You only need to null variables that contain something you might destroy. Heroes, players, some other permanent units like shops etc. don't need to be nulled. Remember though that all units are removed around 90 seconds after they die.

Actually, if this all seems too confusing, doesn't hurt to just null 'em all.
From SFilip.
 

Vexorian

Why no custom sig?
Reaction score
187
That's what I just said.. :p

trigger named "t" is never nulled by the way.
It is never assigned either. So it doesn't matter.

This function is for development time only , so it doesn't really matter the amount of flaws it has, the most important one is the "group enum with null boolexpr on local group variable" one. The second worse is the usage of gamecache.
 
Reaction score
456
Oh, and it also doesn't matter much, if it leaks or has something useless in it, because it's used only for getting the index of wanted animation.. only for testing :p..

Edit://Greath..
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top