"hand of god" ability

Rabarber

You can change this now in User CP.
Reaction score
94
Code:
Ultra Jump Super OMG Spell
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Kamikaze Super ultra Jump
    Actions
        Custom script:   local effect udg_Effect[1]
        Custom script:   local effect udg_Effect[2]
        Custom script:   local effect udg_Effect[3]
        Set TempPoint = ((Position of (Target unit of ability being cast)) offset by 256.00 towards (Facing of (Casting unit)) degrees)
        Set TempLoc = (Position of (Casting unit))
        Special Effect - Create a special effect at TempLoc using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
        Set Effect[1] = (Last created special effect)
        Special Effect - Create a special effect at TempPoint using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
        Set Effect[2] = (Last created special effect)
        Special Effect - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
        Set Effect[3] = (Last created special effect)
        Unit - Move (Casting unit) instantly to TempPoint
        Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing 275.00 damage of attack type Magic and damage type Force
        Wait 2.00 seconds
        Special Effect - Destroy Effect[1]
        Special Effect - Destroy Effect[2]
        Special Effect - Destroy Effect[3]
        Custom script:   call RemoveLocation (udg_TempPoint)
        Custom script:   call RemoveLocation (udg_TempLoc)

That's it, with special effects. Leak free.
 
O

OmgWtfBacon

Guest
>>>Ultra Jump Super OMG Spell

I can't stop laughing. seriously. :D
 

Rabarber

You can change this now in User CP.
Reaction score
94
Skip the special effects, since they managed to screw up the whole trigger.
 
P

patcat

Guest
lol, now you tell me- :D thank god i didn't start doing the trigger
 
C

Cheddar

Guest
I'll do the swap part-I've made this before.

Events: Unit starts the effect of an ability
Conditions: Ability being cast equal to Hand of God
Actions: Set (Casting Unit) Equal to Hand_Of_God_Caster
Set (Target Unit of Ability Being Cast) Equal to Hand_Of_God_Target
Create one Shade (Or whatever dummy unit you have) at position of Hand_Of_God_Target
Set (Last Created Unit) Equal to Hand_Of_God_Dummy
Move Hand_Of_God_Target to position of Hand_Of_God_Caster
Move Hand_Of_God_Caster to position of Hand_Of_God_Dummy

The problem with it is that there is no cooldown, only a mana cost. Perhaps I need to look at my ability cooldown.
 
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