1. Test spell
2. Adjust spell 'data' in spell map, eg sfx, range, dist, speed
3. c&p all relevant triggers into your map (in most cases a folder + systems)
4. read content in header of spell
5. ensure 'import unknown global variable' is checked in map preferences
6. adjust rawcodes of spells, buffs in header of spell (post #2)
7. save-checking for any missing systems, requirements
8. retest spell-checking if raw data has been allocated correctly
than if its so,why is jassnewgenpack needed?:nuts:
first of all it would be nice if you could regard my poor eyes and stop colouring your text as if you think black aint beautiful enough for you, thanks
back to topic:
no.
jassnewgen was designed for an older version of the editor but it doesnt make any difference as long as you dont try to use all hashtable functions with jass new gen GUI.
vJASS
private constant integer SPELL_ID = 039;A000039;
private constant integer PURGE_ID = 039;A001039;
private constant integer SOUL_BURN_ID = 039;A002039;
private constant integer DUMMY_CASTER = 039;h002039; // the dummy that casts Purge/Soul Burn
private constant integer GADGET_DUMMY = 039;h000039; // self explanatory
and what you did was just unconstructive spam, you are not any better.TRIPPLE POST!! Oh My GoD!
Yea..k..
urm so it means you can host it in the newest wc3 vers?