Tubs !
The Ultimate Blood Sport
The Ultimate Blood Sport
Wondering what the hell Tubs is ? visit this link for the maps information so far:
http://www.thehelper.net/forums/showthread.php?t=146336
Now is your chance to contribute to the masterpiece that Tubs will be !
Disclaimer: All heroes or spells I use from other users will be fully credited in the credit log that will be with every map (a credit list in the change log)
I might not use your hero as a whole but change parts of it, this means I could use only 1 spell of a whole hero you posted if I feel it will have good synergy with other spells of another hero
How to post your hero:
please use this template when posting up a hero idea:
Archetype: (this can be tank, nuke or support)
Character module: (which module do you feel fits with your spells)
Hero name: (if you want it to be named something specific, not required)
Main attribute: (is it a str, agi or int hero ?)
Character type/focus: (is the hero a ranged mage focusing on fire spells or a melee berserker focusing on attack speed etc etc)
Hero difficulty: (here you can put easy, medium or hard, you can leave this blank if you don't feel you can rate your hero based on his spells)
Abilities:
Interesting and innovative is the way to go here !!! I want something thats very fun to play, the spells have to be in sync with each other, but still work well on their own, I for example dont want a fire hero that has frost nova and the heros fireball spell stuns snares and deals over 9000 dmg if the target is affected by frost nova but does nothing otherwise :thdown:
Max level will be 22, thats 6 levels of 3 main spells and 4 levels of ultimate
The ability types I generally go for are 2 offensive 1 utility/defensive and then a ultimate with good synergy to the hero, however this is just a rule of thumb and can be changed as you see fit.
Triggered spells are good, although don't go overkill on the complexity, it doesn't need to take a week in jass to make a interesting hero
Explanation: (here you can let us know how you think the hero will be played, how the spells are in sync with each other and any further explanations you feel are needed on the spells)
Example:
Here is one example hero that I have made as a concept of a Nuke mage:
Archetype: Nuke
Character module: Troll witch doctor
Hero name: Sub-Zero
Main attribute: Int
Character type: Ranged frost mage / Snares
Hero difficulty: Medium
Abilities:
Frozen Missiles
Enchants the witch doctors attacks with the frozen air around him causing all attacks to deal extra damage and slowing his enemy for 2 seconds
lvl 1 +5 damage 5% slow
lvl 2 +10 damage 10% slow
lvl 3 +15 damage 15% slow
lvl 4 +20 damage 20% slow
lvl 5 +25 damage 25% slow
lvl 6 +30 damage 30% slow
Auto-cast
Mana cost: 8/12/16/24/32/48
no cooldown
Cold air
Every time a enemy strikes the witch doctor he hardens the air around him increasing his armor, this effect stacks 5 times, every time a enemy strikes the which doctor he has a chance to be engulfed in ice stunning him (this effect can only occur every 5 seconds).
lvl 1 +1 armor (stacking to 5) 15% stun chance 1 sec stun 10 sec duration
lvl 2 +2 armor (stacking to 10) 20% stun chance 1.25 sec stun 10 sec duration
lvl 3 +3 armor (stacking to 15) 25% stun chance 1.5 sec stun 15 sec duration
lvl 4 +4 armor (stacking to 20) 30% stun chance 1.75 sec stun 15 sec duration
lvl 5 +5 armor (stacking to 25) 35% stun chance 2 sec stun 20 sec duration
lvl 6 +6 armor (stacking to 30) 40% stun chance 2.25 sec stun 20 sec duration
Mana cost: 40/70/100/140/180/220
Cooldown: 20 seconds
Frost bite
The witch doctor compresses cold air around his enemy, exploding it dealing damage to his target and half that damage to nearby targets, if the target is affected by any of the witch doctors slows this ability deals double damage
lvl 1 - 75 damage
lvl 2 - 125 damage
lvl 3 - 175 damage
lvl 4 - 200 damage
lvl 5 - 250 damage
lvl 6 - 350 damage
Mana cost: 50/75/100/125/150/175
Cooldown: 10 seconds
Freezing presence
Passive: When this spell is off cooldown the witch doctor freezes the ground around him as he walks slowing all enemies that touch it by 25% and increasing the speed of the witch doctor by 12%
Active: The witch doctor draws all air around him freezing it blasting all enemies with extreme cold stunning them and freezing the earth all around the witch doctor
lvl 1 stuns enemies for 2.25 sec applies frozen ground X yards in a circle
lvl 2 stuns all enemies for 2.5 sec applies frozen ground X yards in a circle
lvl 3 stuns all enemies for 2.75 sec applies frozen ground X yards in a circle
lvl 4 stuns all enemies for 3 sec applies frozen ground X yards in a circle
mana cost: 225/350/475/550
Cooldown: 1 min
Explanation: The witch doctor is a very good controller with very good harrasing spells, his farming abilities are not very strong but he should make up for it with hero kills, he is definitely a deadly hero teamed up with another nuker as even the hardest tank should never even reach him.
His spells are focused on snares and stuns with a good main nuking ability, his basic physical attack is also infused with magic damage and a slow which makes his ranged attacks one of his main damage sources
I put medium as difficulty as I can see new players having some problems playing this character, he requires good timing and mobility for his spells to be deadly and the correct item build is essential for mid to end game for the witch doctor to be effective.
Disclaimer: all numbers are subject to change with balancing, these are not final numbers by any means, you can also expect me to change your spells numbers as I see fit for balancing, I still have no real comparison on how the heroes mana / hp will be at the start of the map, mid or end game etc
All icons are subject to change and are only suggestions to what fits the spells, I do however like color themed heroes if at all possible but not nessecery
Final words:
I will really appreciate any input in this thread, discussion is highly recommended and constructive criticism is always welcome.
Now get thinking and have a chance at having YOUR hero become a part of Tubs !