people told me that my old lerroy was kinda funny but had no synergy...
well, I remade him, I hope people like him now.
COMMENTS PLEASE!
basic
At least I have chicken - passive
Leroy starts the game with a chicken in his inventory. The chicken is useless and is removed from the game when dropped. The chicken gains 1 charge everytime leroy fails (dies). When a chage is used, Leroy puts the chicken in his head for everyone else to see, lasts 10 seconds and has no effects in game.
basic
Tommahawk: target point
Throws an axe at target point dealing 75 -175 damage to enemies on impact zone based on how far you throw the axe.
This spell has not a long cooldown, so, you can use to start the combat and also to sinish the enemy if he runs away (need a lot of skill and luck to use)
basic
hammertime - target point
Throws his hammer in a line dealing 100 damage to first enemy and 50 to the others. Enemies hit by the hammer are stunned during 0.5 - 2.5 seconds based on how low is the sum of their hitpoints and Leroy's hitpoints.
good in mid-combat and to escape
basic
lets do this! - passive.
For every 3% hitpoints missing on Leroy the damage of his attacks and skills is increased by 2%. (maximum of 40% increase).
lesser ultimate
Do you want a piece of me!? - active with no target.
Every time Leroy takes 4 damage he gains 1% rage. When 100% rage is reached he can unleash a powerful rage smash in the ground dealing 100 damage to nearby enemies and slowing their movement speed by 50% during 2 seconds. Leroy restores 20 hitpoints for every enemy hit by rage smash.
(loses 2% rage per second)
greater ultimate
Leroooooooooooooy Jeeeeeeeeeeeeeenkins! - active with no target.
Why to make a plan if you can just scream loud and run into danger without any strategy?
Leroy becomes powerful based on the size of the problem he put himself into into.
+2% AS and +3 HP.regen/sec for each enemy creep in Leroy's front when you cast this spell.
+2% AS and +3 HP.regen/sec for each ally creep behind Leroy when you cast this spell.
+10% AS and +15 HP.regen/sec for each ally hero behind Leroy when you cast this spell.
+10% AS and +15 HP.regen/sec for each enemy hero in Leroy's front when you cast this spell.
Lasts 8 seconds.
this ultimate was edited (now I think this is awesome!)
If you are that player that don't care about danger and like to throw yourself in the middle of lots of enemyes this is the perfect hero for you
I think that now he has a good synergy.
well, I remade him, I hope people like him now.
COMMENTS PLEASE!
a great warrior with 100% chance to fail. Leroy is the best one for impossible missions. He is a hard head able to ruin the game for everyone. But at least he has chicken
basic
At least I have chicken - passive
Leroy starts the game with a chicken in his inventory. The chicken is useless and is removed from the game when dropped. The chicken gains 1 charge everytime leroy fails (dies). When a chage is used, Leroy puts the chicken in his head for everyone else to see, lasts 10 seconds and has no effects in game.
basic
Tommahawk: target point
Throws an axe at target point dealing 75 -175 damage to enemies on impact zone based on how far you throw the axe.
This spell has not a long cooldown, so, you can use to start the combat and also to sinish the enemy if he runs away (need a lot of skill and luck to use)
basic
hammertime - target point
Throws his hammer in a line dealing 100 damage to first enemy and 50 to the others. Enemies hit by the hammer are stunned during 0.5 - 2.5 seconds based on how low is the sum of their hitpoints and Leroy's hitpoints.
good in mid-combat and to escape
basic
lets do this! - passive.
For every 3% hitpoints missing on Leroy the damage of his attacks and skills is increased by 2%. (maximum of 40% increase).
lesser ultimate
Do you want a piece of me!? - active with no target.
Every time Leroy takes 4 damage he gains 1% rage. When 100% rage is reached he can unleash a powerful rage smash in the ground dealing 100 damage to nearby enemies and slowing their movement speed by 50% during 2 seconds. Leroy restores 20 hitpoints for every enemy hit by rage smash.
(loses 2% rage per second)
greater ultimate
Leroooooooooooooy Jeeeeeeeeeeeeeenkins! - active with no target.
Why to make a plan if you can just scream loud and run into danger without any strategy?
Leroy becomes powerful based on the size of the problem he put himself into into.
+2% AS and +3 HP.regen/sec for each enemy creep in Leroy's front when you cast this spell.
+2% AS and +3 HP.regen/sec for each ally creep behind Leroy when you cast this spell.
+10% AS and +15 HP.regen/sec for each ally hero behind Leroy when you cast this spell.
+10% AS and +15 HP.regen/sec for each enemy hero in Leroy's front when you cast this spell.
Lasts 8 seconds.
this ultimate was edited (now I think this is awesome!)
If you are that player that don't care about danger and like to throw yourself in the middle of lots of enemyes this is the perfect hero for you
I think that now he has a good synergy.